Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
When Team Bondi's L.A Noire was released in May 2011, its sales numbers was closely followed and inevitably compared with Rockstar's previous title, Red Dead Redemption. According to NPD data, LA. Noire sold around 900,000 copies in the U.S, or roughly 40% of RDR's sales figures, for its first months of sales.
It was an unfair comparison, and when it was put up against such a highly successful and entirely different kind of title, L.A Noire was made to look like it was failing to live up to…
Screen Australia have announced the 14 interactive projects that they'll be supporting through their All Media Production and Digital Ignition programs (now combined under a new name, Multi-platform Production) during the Sydney Film Festival held just last night.
This round of funding was described as "highly competitive" with a total of 89 applications received. From Screen Australia’s Chief Executive, Ruth Harley…
“We’re thrilled with the volume and quality of applications we received as…
Just a reminder that Gametech is on next week on Tuesday and Wednesday! There are tickets still available but spaces are strictly limited, so if you do plan on attending, you're gonna have to book yours as soon as possible. There is a discount available for special members as well as group bookings, but head on over to the registration page here for more details or to enquire about them.
The programme for Game Tech 2012 is available on the Gametech website, so check it out to see some of the…
The high quality of my work comes from my passion for the visual medium, my constant experimentation and innovation in my own artistic development, and my insistence on pushing for quality.
Given the opportunity to explore and experiment, I have the ability to emulate almost any style. This is why my gallery is so diverse. I've included some examples here.
3 Blokes Studios (established 2006) was acquired by Californian social gaming company, RockYou, in 2011 but closed down the Brisbane-based studio last April as they change their focus towards their media business and third party publishing rather than in-house development. 3 Blokes Studios General Manager, George Fidler, had a positive outlook on the closure as he revealed that most of their staff will be retained under a new company name and continuing their efforts in the Facebook strategy…
Freeplay, the Independent Games Festival have just reached their Pozible crowd-funding goal today! After passing the halfway mark of their month-long campaign just a few days ago, Freeplay has reached the $4,000 goal of pledges which is a phenomenal effort by you guys, the attendees! There was a considerable boost in the last two days which was $3,223, but if you want to see some detailed stats on how the campaign progressed up to this mid-way point, then head on over to the Freeplay blog!
When…
When: Friday, June 15, 2012 from 6:00 PM to 8:30 PM (GMT+1000)
Where: The Edge
State Library of Queensland
Stanley Place
South Brisbane, 4000
Australia
Brisbane people! You get to have an extra special screening for Indie Game: The Movie! This is Brisbane's only screening of the award winning documentary and it will be your ONLY chance to see it on the big screen.
Held at The Edge at the State Library of Queensland, the screening will be for game devs, aspiring game devs, and those cool people…
When: Tuesday 12 June, from 6.30pm – Open Mic starts around 7.
Where: 1000 Pound Bend
What:
IGDA Melbourne have organised another awesome Open Mic Night where presenters will be showing off what they've been working on. Everyone is also encouraged to bring along their own prototypes and demos for feedback, so pack your laptops and mobile devices and come along!
Playtesting will go throughout the evening, and the microphone will be powered up around 7pm for a variety of talks including from:
Ben…
Hi, I’m a seasoned games industry professional seeking help to complete a Unity project.
Myself and a coder friend have been developing this concept part time for a couple of years.
We started out using XNA but recently realised we need to switch to Unity to reach a wider market and reduce the demands of writing an engine.
Unfortunately my friend has recently found himself in circumstances where he can no longer continue contributing. Subsequently I'm looking for some new collaborators to…