Does anyone remember Sumea Pixel Town? If not, click here and have a look...
Sumea Pixel Town was a fun little activity that we did way back in 2004 where Sumea regulars nominated their piece of land and began working on some cool pixel art for their plot. In the end, we had a fantastic mural of awesome and very creative pixel art. A worthy thing to note is that plot 49 (the Blues building) was drawn by the late Simon Castles from Castle Music Productions who did a whole lot of audio and music…
http://www.youtube.com/watch?v=BfpkmybUx_A
We are Raptus Games, a new independent studio based in Melbourne. We would like to show the teaser trailer for our up coming western shooter DRAW.
Inspired by classic spaghetti western films DRAW is a on rails shooter with bright colourful visuals and great style! Use classic weapons from the frontier days and take out the bandits raising hell in town!
Be sure to "like" us on Facebook and Follow us on Twitter and also check out our website http://www.…
Blowfish Studios & Just Mobile announce the “Hungry MonstR/AluPen™” Worldwide Competition
SYDNEY, Australia, 6th April, 2011 — Blowfish Studios in conjunction with Just Mobile, creators of the award winning AluPen™, are pleased to announce a competition for Blowfish Studios’ latest game Hungry MonstR. Play Hungry MonstR on your iPhone, iPod Touch or iPad for the chance to win 1 of 10 Just Mobile AluPens™.
Hungry MonstR, the new and highly addictive casual smartphone game is available on the…
Flick Buddies by Brisbane indie developer, Bane Games, is now available in a lite version so you can try out the physics based arena game for free on your iOS device!
Flick Buddies Lite contains 18 complete levels as well as all the environments, game modes, and characters from the complete version. Avoid spikes, gravity wells or even the dreaded Vortex of Death as you flick your team past the opposition and into the awaiting goal. Join with the 100,000+ existing Flick Buddies fans in frantic…
Definitions of Demo party on the Web:
A demoparty is an event that gathers demosceners and other computer enthusiasts to compete in competitions. A typical demoparty is a non-stop event lasting over a weekend, providing the visitors a lot of time to socialize.
WHERE:
SYDNEY CBD - University Campus Building
545 Kent Street Sydney
WHY:
To lift the OZ scene and get current sceners inspired, ex sceners back into the scene and recruit newbies.
FOR:
OLDSCHOOL - C64 - AMIGA - PC NEWSCHOOL.…
When: May 9-20, 2011
Where: NEXUS Multicultural Arts Centre, Adelaide. South Australia
Concept Design Workshop Australia 2011, Australia’s 1st International Concept Art Workshop will be held on May 9-20, 2011 at the NEXUS Multicultural Arts Centre, Adelaide. South Australia. This exclusive event is a two week intensive workshop featuring some of the industry's most prominent concept artists.
Industry professionals and students alike will have the opportunity to learn what its takes to become a…
Anomalous Interactive is a brand new indie company based in Melbourne Australia. We have just released our first game ‘Homemade Shooter’ and we are very proud of it.
You play as a fifth grade mercenary for hire, your mission... protect the kindergartener's drink stall from the big mean thieving bullies by any means necessary.
Use homemade weapons to fend off the bullies so the kindergarteners can stay in business and sell their delicious slurp! Be careful though, there are delivery men that…
When and where: 21 & 22 June, Luna Park, Sydney
Early bird registration ends on 6th May
What is Gametech?
Gametech is a 2-day conference blitz of learning, inspiration, solutions, and networking. It is the most comprehensive event on games and interactive entertainment in the region, and will provide an unparalleled event experience.
Gametech is for those who wish to benefit from the explosive growth in video gaming. Whether you are part of the industry value chain or whether you are…
Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added stencil shadows.
the world is an interesting place for backwards compatiblity, basically iPhone of third generation and after has stencil buffer, infact they interleave it with the depth buffer which is kind of nice.
currently doing performance testing and…
A feature written by Laura Parker for Gamespot AU did a great job covering three of the pioneering studios of the earliest days of the Australian games industry: Beam/Melbourne House, Strategic Studies Group (SSG), and Micro Forte. Local games veterans who saw the birth and rapid growth of the local games industry also shared their experiences of what it was like in the early days and gave their thoughts on the current 'rebirth'. These guys need no introduction. They are John De Margheriti (co-…