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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • woo, one down, 2 more to go :P (for my folio update) was fun doing somthing stylized for a change ^^ Based off an original concept by hethe: http://cghub.com/images/view/38426/
  • Ex-Fuzzyeyes staff have been letting us know for a while that the Brisbane game studio has been experiencing some difficulties and suffered huge retrenchments as a result, but now it's official. Wei-Yao Lu, CEO of Fuzzyeyes, has released the following statement regarding the mass staff lay-offs which have happened within the last few months. On 30th of September, FUZZYEYES has let go the majority of staffs as FUZZYEYES was confronted with number of challenges, including economic downturn and…
  • NEXT MEETING: Show Tell & Play WHO: Get in sync with IGDA Sydney as we gear up for the Global Game Jam 29-31 Jan 2010. It's gonna be big. www.GameJamSydney.com WHAT: Our first ever 'Freestyle Dev Battle' was a huge success & heaps of fun. The weekend saw a lab full of artists & coders split into two teams, each mashing intensively to produce a prototype 3D game based on a random brief, from scratch, in just 14 hours. Come see the results, talk to the teams and learn about the battle…
  • Tuesday 8 December 2009 - Sunday 14 February 2010 Open daily 10am - 6pm > Gallery 2 Free admission Play brilliant new games for free, as the Best of the Independent Games Festival returns to ACMI. Dubbed the 'Sundance of the game world', the IGF has previously featured the groundbreaking games Braid, Everyday Shooter, Drawinia, and Cloud, and premiered smash hits De Blob and Portal. Established in 1998 in San Francisco by CMP media (now Think Services), the annual festival encourages…
  • Melbourne, Australia - Wednesday, 2 December 2009 - Nocturnal is proud to announce that Flowerworks® will launch December 7th for the WiiWare™ service in the US. Under development for more than 18 months, Flowerworks combines flowers and fireworks in a groundbreaking action-adventure game, designed from the ground-up for Wii™. In Flowerworks, the player takes the role of Follie – a friendly (but confused!) alien who crash lands on the mysterious planet Elilia, whilst transporting a cargo of…
  • The newly reformed Melbourne chapter of the International Game Developers' Association (IGDA) Melbourne is pleased to announce that it has secured Firemint as the exclusive sponsor for their Christmas BBQ. To be held on Saturday 19 December 11am - 3pm at the Edinburgh Gardens in North Fitzroy, this is the follow up event from the enormously successful IGDA Melbourne 'Reboot' that attracted around 150 people in November. "Firemint have been fantastic in their support of the Melbourne games…
  • Greetings guys, this is my latest 3d model referenced from a toy design from the WOW universe. The character is called Korg HighMountain, I'm sure many of you who plays WOW would recognize him in some form. I really love the concept art and design of the creature so I went with a more realistic and gritty approach in textures and modeling. The model has 12k polygons including all the amours and accessories. Two 2k * 2k texture layouts, each consists of Diffusemap, Normalmap, CavityMap, Ambient…
  • Melbourne games developer, Firemint, are attending the upcoming Game Connect conference which kicks off this Sunday in Melbourne. They'll be taking part in two particular sessions, "What we learned from self-publishing Flight Control and Real Racing on the Apple App Store (Monday at 2:10pm), and "The State of Australian Game Industry" at 4:55pm. They're also generously sponsoring students from RMIT, AIE, and Qantm, as well as local game developers who've been recently let go, to come along to…
  • Well, it's been over 12 months since I last had a crack at a demo. I fell on my sword with my last attempt due to the fact that I was trying to do everything in one go, e.g. create the tech as I needed it. Anyway, it's been 12 months since I last did anything for myself so I thought I'd give it another go. Basically I want to do this for 2 main reasons: 1. I think I have an awesome idea for a game and I want to be able to show the mechanics of it off (graphically it may suck :P ) 2. To learn…
  • With Game Connect '09 rolling next weekend in Melbourne, what better time to have GDAA president, Tom Crago, for a few questions for tsumea on what this years games developer conference has in store for us. 1. What do you think will be the main focus of GCAP this year? Tom Crago: When we put the program together each year, we try to make sure there's a good mix of content for people already working in the industry, and for those about to enter it. It's also a challenge, of course, to get the…