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  • Here is some of my personal work Lets see if it works this time :P
  • News fresh from their tweet, it looks like Sidhe Interactive have been awarded the IGN's PS3 Best PlayStation Store Game of the year category with their brick-breaking on steroids game, Shatner Shatter!! IGN have heralded Shatter for its "Jaw-dropping visuals", "Beautiful evolution of classic gameplay" and "Sweet tunes that deserve to be blasted". The concept of brick-breaking has been around the videogame landscape for ages now, but Shatter built off those original foundations and developed a…
  • Hi everyone. With Mole just about close to a month until it's iPhone release I wanted to show my thought process in how I went about designing Mole. One of the best ways to show you guys is to showcase the design document. So in the interest in sharing free information within our dev community and perhaps giving you guys something to reference. Here is my design documentation for Mole: http://www.designerwatts.com/Mole+-+Design+Directory?responseToken=a737… Also I made an article describing my…
  • Are we tired of these stories yet? Kotaku AU have reported that Melbourne games developer, Infinite Interactive, had shed a quarter of their staff today. Infinite Interactive CEO, Steve Fawkner, responded with a more correct figure and the reasons behind the reduction in staff numbers. We actually let 6 people go today. It’s always terrible that people need to be let go, but this was part of a small downsize after a large project (Puzzle Chronicles) finished with Konami. Ordinarily, we’d keep…
  • First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the other indie games. Play our GCAP submission of Mole! I noticed was that the event was quite small. Not to many stalls apart from the 9 indie games on display. I have to give props to 2K Australia for putting a stall up there and having so many of their…
  • Apple have released a list of the iPhone / iTouch App Store's ten best sellers for 2009, and amongst the huge publishers (EA Games, Gameloft) and well known licenses (Need for Speed, Sims, Assassins Creed etc) listed in it is the recently GDAA Awards celebrated title, Flight Control, by Melbourne developer, Firemint. It takes out the number #7 best selling title position, just behind Assassin's Creed: Altair's Chronicles. Firemint's other title, Real Racing, takes out an impressive second…
  • AIE and CIT are pleased to announce the Bachelor of Games and Virtual Worlds (Programming) being offered in partnership. The BGames&VW(Prog) is a 3 year degree focused on producing graduates for the simulation, virtual worlds and games industries. Students will get to experience AIE’s studio environment and work in teams with other programmers and artists, a unique feature of the degree. IT students enrolling at the AIE Canberra campus now have the option of enrolling in the Academy’s two…
  • Here are the results for The GDAA Game Developer 2009 Awards, announced at the Awards dinner night at Crown Tower on Monday night in Melbourne! Congratulations to those who won their categories, as well as all those who were nominated. Here we go: The independent games category: Nominees: Axis Mundi - Surface Studios Blakely Van de Buckle's Brass Caberet - Powderkeg Entertainment Bunni - Andre Spierings Hazard: The Journey of Life - Alexander Bruce hPlus TD - Kirlian Studios Last Life -…
  • woo, one down, 2 more to go :P (for my folio update) was fun doing somthing stylized for a change ^^ Based off an original concept by hethe: http://cghub.com/images/view/38426/
  • Ex-Fuzzyeyes staff have been letting us know for a while that the Brisbane game studio has been experiencing some difficulties and suffered huge retrenchments as a result, but now it's official. Wei-Yao Lu, CEO of Fuzzyeyes, has released the following statement regarding the mass staff lay-offs which have happened within the last few months. On 30th of September, FUZZYEYES has let go the majority of staffs as FUZZYEYES was confronted with number of challenges, including economic downturn and…