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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Rockstar Games have responded to a question regarding Team Bondi's L.A Noire in their Asked & Answered section on the Rockstar website. It looks like the wraps are coming off for the secretive and long-in-development detective thriller with a big reveal expected next month. From the Rockstar website.... “Your latest word on L.A. Noire is that it is coming along "splendidly" and that we can expect more details very soon, but that was in September. I've been anticipating this game for ages…
  • My 1st try to create a compositing showreel. Comments are welcome. Thanks.
  • Thursday 28 January 2010 What: AIE Information Evening Start Time: 6:00pm End Time: 8:00pm Where: Melbourne Campus, Sydney Campus and Canberra Campus AIE will be holding the final information evening prior to classes starting in February for people interested in finding out more about the courses on offer. Teachers and graduates will be available to chat to and answer any questions you may have. Further information is available from the AIE Website
  • (from Giselle Rosman, IGDA Melbourne) After our successful relaunch at The Embassy bar and our Christmas BBQ, we're looking ahead to what we can do in 2010. We've been overwhelmed by the sheer volume of support for the chapter, and we hope that the coming year will see the IGDA Melbourne chapter become an integral part of the local development community. We're committed to a mix of networking, social, and informative events for 2010 - see below - but we want to make sure that the chapter gives…
  • Redtribe is now providing space for use as a shared environment for like-minded small and/or start-up teams in the creative industries. The space is flexible depending on your needs. The space is ideal for computer game development and is offered primarily to the Australian game development community. Redtribe's spaces consist of small enclosed offices, suitable for up to six people and open plan spaces (or even individual desks). Redtribe takes care of the day-to-day running of the office and…
  • *** THIS POSITION IS NOW CLOSED *** Blue Tongue Entertainment was founded in October 1995, and became a part of THQ in 2004. We now have more than 90 staff, and have shipped games in a wide range of genres. Popular titles from Blue Tongue include Starship Troopers Terran Ascendancy, Jurassic Park Operation Genesis, the Nicktoons series of games, and our acclaimed Nintendo Wii-exclusive de Blob. We are currently looking for a Senior Level Designer, to work as part of on the talented team that…
  • The Mana Bar - Australia's FIRST Video Game Bar Where: 420 Brunswick Street Fortitude Valley QLD 4006 +61 417 084 821 The ‘Mana Bar’ is the first licensed venue in Brisbane, Australia opening in February 2010 that will allow people to enjoy a drink while playing the latest video game systems. Located in the heart of Brisbane’s entertainment district – Fortitude Valley – the Mana Bar will feature a stylish geek chic interior design with multiple LCD screens attached to the walls with playable…
  • Joystik.com have been doing some sleuthing and have caught on to 2K Boston's plan to revert back to their original developer title, Irrational Boston. Irrational Games, which had studios in both Boston and Canberra, was bought in early 2006 by publisher Take Two and subsequently rebranded as 2K Boston and 2K Australia a few months later. The first clue came via GDC 09 when 2K Boston employees were seen with both 2K Boston and 2K Irrational Games email address on their shirts, and the next hint…
  • ugh, feel like i'm spamming way too much latley -_- anyways, did this quick head sculpt halfway through my big batch of hethe heads i did just recently... Wanted to see if i was learning anything and tried just messing around with no idea of where i wanted to go with it... weird but i kinda like it ^___^
  • 48 hours of intense game innovation What: Jam Session Start Time: Friday, January 29 at 5:00pm End Time: Sunday, January 31 at 5:00pm Where: Powerhouse Museum, Ultimo Over the weekend of Jan 29-31 forty game designers, developers and artists will volunteer to be locked away in the basement of the PHM and not allowed out until they have made a game! It's Game Jam Sydney, part of the Global Game Jam that is taking place simultaneously in over 100 locations around the world. It's 48 hours of…