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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Low poly building i made based off a tabletop figure. The final image is of a simple lit render. Specs: Tris 395 Texutre >512x512
  • *** THESE POSITIONS ARE NO LONGER AVAILABLE *** The Creative Assembly, a SEGA-owned studio, is looking for talented, motivated individuals who are passionate about making great games. We facilitate a collaborative team environment because we believe that to produce the best games, we must give our teams creative ownership and be constantly improving the environment we work in. Establised in 2002, The Creative Assembly’s Brisbane studio comprises around 70 staff and is known most for producing…
  • It's getting closer to the big reveal coming in the March edition of Game Informer of the highly anticipated L.A Noire. Game Informer have given a small taste of what's coming by showing off the front cover of their March edition magazine, as well as what's expected in their big reveal of Team Bondi's detective thriller... Over the course of our 10-page feature we look at the game’s astonishing reconstruction of 1947 Los Angeles and learn how the team took on such a massive undertaking. We also…
  • Hey, do you want to win stuff? Are you based in Victoria? All you have to do is create an iPhone/iTouch app that is useful for Victorians. The competition, which is being launched later this month by the Victorian Government, is aimed at encouraging Victoria's finest IT innovators to create an app that will benefit all of Victoria's citizens. They're also opening up a whole bunch of data which you'll be able to use for your app as well, including maps of local hospitals, crime statistics, and…
  • hi: This is some of my work in zbrush, 3dmax and unreal3.
  • Hi everyone: This is my first blog, any comment would be appreciated. Thanks:)
  • Beer & Pixels play talk drink laugh repeat :] Host: IGDA Sydney Type: Meetings - Club/Group Meeting Network: Global Date: Wednesday, February 17, 2010 Time: 7:00pm - 10:00pm Location: Bank Hotel, Newtown. Downstairs in the Thai Garden restaurant Description: 2010 is well underway, and our first ever national event: GAME JAM SYDNEY was a huge success. The indy game dev scene in Sydney is alive and officially kicking! Come catch up on all the happenings, meet our rising stars and chat about…
  • The Games Developers Association of Australia (GDAA) has responded favourably to the news on the proposed changes to the Federal Government's Research and Development Tax Concession Scheme, which has been criticised for "threatening innovation". While it may be but a small progress towards the ultimate goal of tax incentives for the local games industry, it's a step forward nonetheless. The GDAA's new CEO, Tony Reed, has been quoted at Screenplay expressing his support for the changes... "The…
  • I'm available for Full-time/Freelance work. Based in Sydney.- www.lyphorm.com - cam@lyphorm.com