It's getting closer to the big reveal coming in the March edition of Game Informer of the highly anticipated L.A Noire.
Game Informer have given a small taste of what's coming by showing off the front cover of their March edition magazine, as well as what's expected in their big reveal of Team Bondi's detective thriller...
Over the course of our 10-page feature we look at the game’s astonishing reconstruction of 1947 Los Angeles and learn how the team took on such a massive undertaking. We also…
Hey, do you want to win stuff? Are you based in Victoria? All you have to do is create an iPhone/iTouch app that is useful for Victorians.
The competition, which is being launched later this month by the Victorian Government, is aimed at encouraging Victoria's finest IT innovators to create an app that will benefit all of Victoria's citizens. They're also opening up a whole bunch of data which you'll be able to use for your app as well, including maps of local hospitals, crime statistics, and…
Beer & Pixels
play talk drink laugh repeat :]
Host: IGDA Sydney
Type: Meetings - Club/Group Meeting
Network: Global
Date: Wednesday, February 17, 2010
Time: 7:00pm - 10:00pm
Location: Bank Hotel, Newtown. Downstairs in the Thai Garden restaurant
Description: 2010 is well underway, and our first ever national event: GAME JAM SYDNEY was a huge success.
The indy game dev scene in Sydney is alive and officially kicking! Come catch up on all the happenings, meet our rising stars and chat about…
The Games Developers Association of Australia (GDAA) has responded favourably to the news on the proposed changes to the Federal Government's Research and Development Tax Concession Scheme, which has been criticised for "threatening innovation". While it may be but a small progress towards the ultimate goal of tax incentives for the local games industry, it's a step forward nonetheless.
The GDAA's new CEO, Tony Reed, has been quoted at Screenplay expressing his support for the changes...
"The…
www.stuff.co.nz have reviewed the latest game released by Pik Pok, the new casual game arm of New Zealand's Sidhe Interactive. Sidhe have done some great things with their first entry into the DLC space with Shatter, and look to follow it up with another quick-to-pick-up but challenging game in a similar vein to those popular "distance" games that have crept up in the casual space in fairly recent times.
The art-style is absolutely fantastic, and the game has lots more content and features…
The course starts on the 15th of February and runs for 5 days. Classes are from 10am to 5pm with a 1 hour break.
The cost is AU$750.
There are only 19 places available on this course so please book early to avoid disappointment. The last course had 40 places and it was overbooked.
For more information and to book online visit the course website here.
Here's a video of some of the games produced by participants of the last iPhone games course.
Description
This 5 day course will teach you…