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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Victorian game developer Firemint's Flight Control has topped 1,000,000 downloads today across the world, making it undoubtedly one of the world's most popular games ever produced for the iPhone. Minister for Information and Communication Technology John Lenders said the studio's first selfpublished title had caused a world-wide sensation, quickly becoming one of the most popular games in the world according to Apple's "Top Paid Apps" charts, rising to the number one position in 20 countries. "…
  • I am a senior 3D artist with over 15 years experience. This experience allows me to produce 3D artwork with extreme accuracy and speed. Complex and low poly models for characters, devices, sets and including organic modelling. Absolutely anything can be produced from sketches or photographic reference. Using the industries latest hardware and software, to produce the highest quality in the shortest time. 3D Modelling - Rigging - Lighting - Texturing - CG set and prop making - Animation and…
  • The welcoming address and first presentation recorded at the Framework '09: Design Aikido event is now up on tsumea! Click on the link at the end to check out the media footage! Tony Reed, Event organiser Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment Design Aikido focuses heavily on the changing needs of today's gamer and looks at the importance of story in games in the future. Chris was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved…
  • More thumbnails for Team C game. These are my first round of ships for the opposing team. More angular and blocky in form with a relatively raw/industrial finish compaired to the other set.
  • VastPark announces its vision for the next generation in Enterprise collaboration: VastPark 3C VastPark, the open lightweight virtual world platform announced a new product today, VastPark 3C. VastPark 3C, which stands for Community Collaboration Centre, connects an easy-to-use social network platform with an immersive real time meeting system, allowing users to self organise within a collaborative environment. These features combine to empower an Enterprise that is more responsive and agile,…
  • Halfbrick Studios have shown off the trailer to their first Xbox Live Arcade title, Raskulls, giving gamers a glimpse of some of the fun to be had in this multiplayer platform / racer hyprid. Raskulls is being touted as a combination of Castle Crashers, Mario Kart, and Bomberman, giving a pretty extraordinary platform experience like no other. Whereas platformer games like Littlebigplanet require players to help each other across each level, gamers in Raskulls will do the opposite and try to…
  • 27DC is after a talented freelance iphone game app developer for upcoming game development. Must have proven iphone app experience and examples of previous apps developed. All graphics have been developed and coded in a flash game and now require to be recoded for the iphone. All assets and code from previous build will be available for resource for chosen candidate. Game will be utilizing the iphone accelerometer and touch functions. $40-$50 an hour Send all resumes with examples of work to…
  • This week saw the release of Firemint's highly anticipated iPhone racing game, Real Racing, on the appstore. The Melbourne studio has been working very hard on this title which is set out to become the new benchmark for games on the mobile platform. The reviews are rolling in for it, and boy, it's getting some very favourable comments from reviewers with some equally impressive scores with i. You can check out a round-up of the reviews at http://firemint.com/realracing/reviews.html , however, I…
  • Freeplay, Australia's most exciting independent games festival, today announced that it will take place in Melbourne at The State Library of Victoria on Friday, August 14th and Saturday, August 15th. The festival event focuses on the creative and artistic side of making games, delivering a varied lecture and workshop program, and engaging with regional and interstate developers, educators, and industry practitioners in an environment designed to stimulate debate, foster new ideas, allow…
  • A tonne of work recently but regrettably very little that I can actually show... Design of the Palace has been refined in the elevation sketch...