A few years ago, we had the chance to interview Australian game development icon, Alfred Milgrom, and one of the things we asked him was what he would do differently if he could do it all over again at Melbourne House. Alfred paused briefly to give the question some serious thought, and replied that he wished his company was better prepared for the rapid expansion of staff. Management was not coping with employee numbers doubling every year to over one hundred and twenty eight.
That weakness at…
Firemint are taking a cautious approach with the new contender in the handheld market, the PSPgo, as a game development platform. Sony's latest gaming gadget is set to take on the iPhone and Nintendo dsi, although it seems Sony may find it tough getting independent developers on board for it.
In an article featured at Gameindustry.biz, Firemint CEO, Rob Murray, talks about the differences in the games expected for the PSPgo compared to what's on the iPhone, and expresses some concerns on the…
Hi guys, I received this email today from a parent, and I'm hoping to get some good answers for the person enquiring as we can understand it's a very important decision for anyone thinking about a career in game development. I'll be pointing this thread to them so they can follow up on any responses.
All feedback would be greatly appreciated! Thanks.
Hi, thought you might be able to help. My son is going to be starting a uni degree next year and is wants to have a career in the gaming industry…
The New Zealand Herald has a story on game developer, Sidhe Interactive, labelling them a success story in these rocky economic times. There are some interesting insights on the company revealed in the article, most obvious is that Sidhe are New Zealand's most successful games company. They've been able to put on an extra 15 staff last year, putting the company above 100 employees.
They've also had an 50% increase in revenue in the past year, an amazing achievement which Sidhe have attributed…
Hi,
My name is Eric, Im in Year 12 this year. Im studying in Melbourne at Melbourne Grammar. I enjoy doing 3D arts, video editing and some Post-Production.
I work with Autodesk Alias Maya, i have been using Maya for a bit over 4 years now. I focus on rendering, lighting and material skills right now, as I wish to create a really realistic render. I mainly have done automotive models and some basic scene modeling.
My current work is a Mercedes Benz C63 AMG, which i have modelled from scratch in…
Paul Callaghan, the new co-director of Freeplay, has written a piece for the Your Turn segment of Screenplay on next months conference and what we can expect. Freeplay 2009, which is being steered by an entirely new committee this time round, aims to bring a new direction and a renewed enthusiasm for independent game development. From Screenplay...
(Paul) We want Freeplay to continue being a celebration of creativity and ideas. A lot is said about the business of making games, and there are…
FRI 17 JULY, 6.30 – 9PM
Come in and experience some of the best XBOX 360 games with an evening of modern, multiplayer, and online XBOX 360 games, such as Guitar Hero: World Tour, Halo 3, Harry Potter and the Half-Blood Prince, Street Fighter IV, and Sacred 2.
There’ll also be giveaways and opportunities to win major prizes*, including an XBOX 360 & games pack. All funds raised on the night will be going to benefit the Royal Children’s Hospital. So engage with XBOX 360 gaming and help…
I made a short animation which is the fighting between knight and monster...
I did animating and rigging
but character modellings was made by my colleague
Freeplay has announced that tickets are now on sale! Tickets are a very affordable $20, so there's no excuse for anyone to not be at Australia's only independent game developers conference!
The two day conference is being held in Melbourne mid-next month (14/08/2009 - 15/08/2009), and you can book your tickets online at Moshtix here or by calling Moshtix on 1300 GET TIX (438 849).
For more information on Freeplay, head on over to their website at http://www.freeplay.net.au
Over four months ago, Transmission Games severed all ties to their Heroes Over Europe publisher, Redmile Entertainment, due to breach of contractual obligations. Milestone payments weren't getting paid to the Melbourne studio developing the title, and Redmile was placing blame elsewhere. Things were definitely looking grim for the sequel to IR Guru / Transmission Games' critically acclaimed Heroes over the Pacific flight action game.
But here we are, with Ubisoft announcing that it will be…