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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • AIE, Australia's leading educator in video game development, wants to see what you think the next big video game title should be about. All you have to do is put together a short video (under three minutes) describing your idea for a video game, upload it to a videoshare website (vimeo, youtube or google movies) and register at aie.edu.au/gameface. Registrations open this Friday. Contestants get the chance to show off their wicked ideas and be in with a chance to win some of the thousands of…
  • Enter NOW to be part of the future of Australian Screen! Entries for the 2009 Enhance TV ATOM awards – Australia and New Zealand's most prestigious awards for achievements in Film, Television, Animation and Multimedia (including video games) will close soon! "If you or someone you know has produced a documentary, educational resource piece, animation, game or film of any sort, then don't miss out on the chance to enter the 2009 EnhanceTV ATOM Awards, which recognise and celebrate excellence in…
  • X|Media|Lab Sydney "Serious Games" conference presented in partnership with ABC TV and Screen Australia at the Sydney Film Festival June 12, 2009 @ The Establishment, Sydney XIMediaILab Sydney presents "Serious Games", Australia's first conference dedicated to the rapidly growing serious games industry that features the use of interactive games technology within non-entertainment sectors. While the market for entertainment games is relatively mature, 'serious' games-based learning for education…
  • Greetings, I would like to present the first demo build for the Tower City game play prototype. I do stress this is a work in progress. We still have many months ahead of us to make this prototype demo awesome. You can download the demo from here! We're just 1 month into production into the project, and being an online based team things can take time to come together. But what we can present is the beginnings of our prototype demo. This build showcases a few simple but very important things: -…
  • A bit of a departure from the standard showing of UnrealED and mod levels made from FPS engines. This 3 minute video is split up into two parts. The first part showcases the level design iteration process, which is actually quite important. By designing and creating a strong and well thought out layout for your level you're endeavouring to make the level as strong a gameplay space as possible before you go building things in a level editor. Your level design lead loves this is because it leaves…
  • More thumbnails. These ones are variations working a single design idea.
  • This contraption is the reason for my username and is my pride and joy of the years I spent studying at A.I.E. My role in the creation of a working game level for our last assignment was to make this device, pivotal to both the story and gameplay of our level. This vacuum/hovercraft/animal catcher was made to collect cute animals and deposit them at the factories of a giant totalitarian fast food company in a fictional steampunk future, think "Abe's Oddysee." Designed to be reasonably low poly…
  • Part 2 of my old folio. The creature is part of a low-poly set that each team member had to create a variant of the species. It had an approx 3000 tri limit, 2 x 256x256 diffuse maps. It is fully rigged and was part of learning to create a rig that does not conform to the human shape. The canyon is part of a team assignment to create a low-poly race track environment in a uniform style. Our theme was looney tunes in space, my responsibility was to create the canyon near the secret alien base.…
  • These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006. The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications of approx 3000 tris, only diffuse maps with maximum texture reach of 256px. Unfortunately that render is all I have left of the early project The second is a creature I created in my spare time and used to practice my simple digital painting skills. The…
  • A new CG trailer is now available showcasing the upcoming game Edge of Twilight, developed by local Brisbane studio Fuzzyeyes - check it out!