Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.
The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications of approx 3000 tris, only diffuse maps with maximum texture reach of 256px. Unfortunately that render is all I have left of the early project
The second is a creature I created in my spare time and used to practice my simple digital painting skills.
The…
Jay Weston, ex-Rat Bag Games employee, owner of Hyperfocal Designs (supplier of some of the best quality texture packages around), and a person I've known through Sumea for years and years now, has started a new website called Binaryspacegames.com. Jay is grouping up with friend and also ex-Rat Bagger, Saxon Druce, and both will be journaling their progress on Binaryspacegames as they venture out into the field of profitable indie flash-based game development.
The guys are in the early stages…
THQ have finally made it official. The publisher has just announced Warhammer 40k: Space Marine, however, it's not the positive news that we were all hoping for. The game turns out to be in development at Relic (a studio who has worked on other Warhammer titles), and it seems to have passed on from the hands of local studio, THQ Studio Australia.
An early build of the game was seen via leaked footage late last year when THQ Australia were working on it, showing off some inspiration from the…
Develop mag has an interview with Krome Studios CEO, Robert Walsh, on "exclusivity, rising budgets, the family market and emerging digital platforms." Some interesting bits of information pop up during the interview, including Krome Studios trying their hand at the digital download market. Robert reveals that Krome are making a 2D/3D side-scrolling action game based on a comic book by Creative Director, Steve Stamatiadis, as wel as another undisclosed title...
(Roert Walsh) We've actually got…
Brendan McNamara, head honcho at Sydney game development studio, Team Bondi, has been honoured as one of the top 100 inspirational Sydneysiders who have made a unique contribution to Sydney's creative culture. The list of honourees are being celebrated as part of the Creative Sydney festival running from May 27 - June 12 this year).
The Creative Catalyst list is "a selection of 100 innovative Sydneysiders, as judged by their peers and contemporaries across the industries. Catalysts are people…
Hi folks, a while ago we started the tsumea initiative, and I'd like to talk a bit further on my plans with all of this. The idea of the tsumea initiative is to get some game projects of varying sizes started, and to encourage more people in our community to be actively involved, whether you're a student looking for some experience, a developer with spare time, or someone who's just passionate about making games. If you visit tsumea, we want you onboard.
Tsumea is a site that focuses on local…