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  • Firemint have just release a new casual game for the iPhone and the iPod touch called Flight Control. The game involves you guiding different types of airplanes to their landing spots by drawing out a path for them using your finger. There's some strategy involved of course, and I'm sure it gets a lot more hectic as it throws more planes the further your progress. Check out the youtube footage below of Flight Control in action - I really dig the 50's era artstyle, and the music captures that…
  • Video Notes: My musings and thoughts on the PC port of the game , Puzzle Quest Galactrix. The video sources, excluding the 3 second work in progress animation near the start of the video are all based off assorted promotional videos floating around the net that show Galatrix gameplay. These vids can be found at places like Gametrailers. I just simply chopped and jumbled them up. These are just personal observations about the game. I hope you all enjoy the musings. :) Cheers! DesignerWatts
  • In an interview which has caused more headlines than Creative Assembly Australia could possibly care for, it seems the imminent release of Stormrise has been marred just slightly by the news that the PC version of the RTS game developed by the Brisbane studio will only run on DirectX 10 and Vista. PCgameshardware.com has an interview with Stormrise Lead Designer, Artem Kulakov, on the technical aspects of the game, with the revelation that Stormrise will not fall back on anything older than…
  • walking cycle I did animating and rigging character modelling was made by my colleague
  • Ok, I couldn't resist posting about this animation. It's absolutely brilliant and hilarious too! In an exciting wildlife show exposé, the mating rituals of Water Shrews are revealed to be more than just a quick scuffle. "Our Wonderful Nature" took out the Jury choice for the aniBoom awards in late 2008. If you have a few hours to spare, do check out that aniBoom site, there's some amazing animation to be seen there! The actual winner of the 2008 aniBoom awards is "Bang Bang, You Are Bread"…
  • San Francisco, California– March 03, 2009– Flashman Studios, a leading business management firm in the interactive entertainment industry, announced today that it has finalized an agreement with Transmission Games, an Australian game development studio that has been creating award-winning, top-selling multi-platform titles for over 10 years. Under the agreement, Flashman Studios will handle business management responsibilities for the studio, including negotiation of new deals with publishers…
  • Hey Guys and Gals Just thought i'd post my latest mini comp entry. this is Gen'ral Scythe L'Kar (yes i forgot the ' in my entry :P) any screwups when it comes to spelling im blaming on submitting 10 mins before the deadline so i was rushing like hell. I had to submit this at about %70 done as family, personal and other things monopolised my time and im a little pissed at some of the mistakes i made but it was a good warmup before dominance war and this now frees up some of my time for indie…
  • I made a short animation which is the fighting between knight and monster... I did animating and rigging but character modellings was made by my colleague
  • Hey guys! Just thought I would share some of my new concept work with you. Using a Geisha model (currently building) I was going to lip-sync it to a small sound clip from Memoirs of a Geisha and give my model a personality. Anywho, don't forget to leave a comment. Thanks!!! Mel.
  • IGDA + gameOn presents a series of free public programs for 2009 - part one: Game design under pressure The team from 3 Blokes Studios, a highly successful Brisbane-based game development company, share practical tips for meeting strict design deadlines. Learn about working efficiently without compromising your creativity. 3 Blokes Studios will also chat about the recent Studio Game On project, re-visit the games designed during 2008’s massive 48hr Game-Making Challenge, and discuss the…