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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Two computer games created by Australia's leading games students will be launched today Friday, 19 November, at the Academy of Interactive Entertainment, Canberra. Roach Rage is a 3D kart-style racing game where the player is in control of one of nine crazy bugs racing around tracks set in real-world environments. Crescent Moon is a 3D tactical turn-based strategy game which pits the Cerulean water race against the Phoenix fire race. The games were started in March 2004 by students studying…
  • Just in time for the holidays, EA and Krome Studios ring in the season with the following press release... and in additional news Krome Studios re-launches the Krome site (www.kromestudios.com) which includes a fun TY-specific area for the kids containing helpful tips and fun activity pages. Action-Packed, Kid-Friendly Title Hailed as ?Perfect Pick' by Critics and Kid-Testers, Available for $19.95 Redwood City, Calif ? November 18, 2004 ? With the holidays approaching, Electronic Arts (NASDAQ:…
  • In the final Gamespy developer diary on King Arthur, the movie licensed game from Krome Studios, James Podesta talks about implementing new technology and features into King Arthur... "Once all the ragdoll was imbedded, the combat leapt forward, because now your different attacks would throw the enemies around in all kinds of wacky ways. We started adding traps like swinging logs that would impale the enemies as they hit them, and then throw their ragdoll bodies into the air afterwards. We…
  • www.gamedev.net has a report of the IGDA Melbourne Inaugural Meeting that was held just last night... Chapter Coordinator David Hewitt, of Tantalus Interactive, indicated that around 20 participants were expected at the event, held at the Canada Hotel in Carlton, just over the road from development studio IR Gurus. The turnout of over 70 participants was a sign of the strength of the Melbourne development scene and it's committment to forging community links. Among the participants were…
  • THQ Inc. (Nasdaq:THQI - News) today announced that it has acquired Blue Tongue? Entertainment Limited. The Australia-based studio recently developed THQ's Polar Express for the PlayStation? 2 computer entertainment system, PC and Nintendo Gamecube?, and is currently developing two cross-platform releases for late 2005. "Consistent with THQ's strategic objective of utilizing internal development to improve product quality and operating margins, we are pleased to tap into the growing base of…
  • Anonymous
    Queer Screen is seeking artists, innovators and queer storytellers working with digital media technology to submit work for exhibition within queer_pixels. queer_pixels will be held as part of the Mardi Gras Film Festival 2005, and will showcase works of interest to a queer audience from new and established digital artists and producers. Open to all genres; the work can be animated, design centered, narrative, non-narrative or experimental; can utilise CGI, digital and/or analogue images and/…
  • Anonymous
    NEWS ITEM UPDATE: The i-give awards now have PRIZES! An n-gage is the major prize for each section .. Click on the related link below for more details... The Interactive Game Art and Virtual Environment (I-GIVE) Awards aim to promote creative exploration and innovation within the field of games and new media arts. The I-GIVE founders, truna (Jane Turner) and g! (Gavin Sade), will be hosting the awards at this year's Straight Out Of Brisbane Festival. The contemporary interest in games points to…
  • Anonymous
    Academy of Interactive Entertainment in Canberra is hosting its 1st ever Games Launch. On display will be two games completed by the second year Diploma of Games students: Roach Rage - a single / multiplayer bug racing game Crescent Moon - a turn-based strategy game On the night, there will be competitions to join, prizes to give away, and refreshments on hand. AIE Canberra cordially invites you to drop by, join in the fun, and meet the teams behind Roach Rage and Crescent Moon. Date: November…
  • A spouse of an Electronic Arts employee has written a LiveJournal entry on the inexcusable labour practises over at the game development/publishing giant. It seems Electronic Arts, a company that is definately not strapped for cash, are overworking their employees with extended and artificial crunch time schedules (with 'real' crunch times averaging eighty-five hours a week), and providing no compensation or sick leave. Amazingly, EA are looking into getting the end-of-project holiday benefit…
  • OnGameNet Pty Ltd recently launched Ragnarok in the Australian and New Zealand market, a MMORPG made in Korea that has 28 million players worldwide. Gamenews.com.au recently interviewed Andrew Wang from the company to find out more. In the 2 months since launch, OnGameNet have 3000 users on at once in peak times. See www.gamenews.com.au for the article.