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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • XboxWorld.com.au has a great background summary on Tetsuya Mizuguchi, just in time for his appearance this Friday at ACMI's Game Time Symposium (Melbourne)... "The former head of Sega?s United Game Artist Studio, Tetsuya Mizuguchi is one of the most respected and highly sought after games authority in the industry, best known as the groundbreaking creative genius behind the world-wide popular games Sega Rally, Space Channel 5 and Rez." The Keynote Address with Tetsuya is only $15 Full or $10…
  • Anonymous
    Mick Gordon, Social Director Greater Brisbane IGDA, has written an article for Sumea about the latest Brisbane IGDA meeting! "September 4th saw the Greater Brisbane IGDA Chapter having its forth meeting as a relaxing venture away from milestone madness at the wonderful ChilLAN lounge and pool bar in Mt Gravatt. There was about 20 of us who showed up on what was a dark, dreary and wet Saturday afternoon. There were members from Krome, Auran, Fuzzyeyes, Lava Injection and a few students all…
  • From the forum posted by Loch... Hi sumean's, I was hoping all of you that support aussie games would sign a petition to save the sequel to adelaide based ratbaggames powerslide, titled Powerslide: Slipstream. If you liked the original Powerslide this one looks unreal (if you need some convincing IGN has a hands-on preview). So please if you've got the time just follow the link and sumbmit a signature! http://www.petitiononline.com/PSS/petition.html Thanks heaps From the petition page: Now,…
  • Nocturnal Entertainment Australia, a leading supplier of middleware and development tools for the GameBoy Advance (GBA) is proud to announce the first non-beta release of Catapult (v1.41). Catapult fast-tracks the development of games and software for the GBA, by providing all development tools in a single integrated package. At Catapult's core is a unique programming language designed around the hardware capabilities of the GBA. Catapult also includes an editor, emulator, debugger and…
  • by Mick Gordon - Social Director Greater Brisbane IGDA, 11/10/04 Isnt it interesting how much entertainment can be derived from running around in a virtual world with a large, probably overpriced weapon, killing and mutilating all of your mates? This is exactly what the Greater Brisbane IGDA Chapter was experimenting with at the latest meeting. Kyle (Student) in the ChilLAN lobby September 4th saw the Greater Brisbane IGDA Chapter having its forth meeting as a relaxing venture away from…
  • Anonymous
    Date: Sunday 24th October 2004 between 3pm and 6pm Inquiry details: Myself: samuelnicholas@airnet.com.au Location: Chris Jarmer @ air Bistro & Bar David Jones Building 210 North Terrace Adelaide 5000 T: 08 8305 3271 F: 08 8305 3305 M: 0403 254 998 please email me or post in this thread: http://forum.sumean.com/forum_posts.asp?TID=2408 saying that you are coming so the venue can accomodate us more easily. is not necessary, is polite. Anyone who would like ongoing emails each month with…
  • Gamespot has a designer diary with two Krome Studio co-founders, John Passfield and Steve Stamatiadis about Ty, the Tasmanian Tiger 2. John, the designer and script writer for TY2, discusses his thoughts on the direction of where the sequel has headed, revealing some discarded ideas such as time travel. Steve shares his thoughts on the visual direction of TY2, with anime-robots being a big influence. A bit of trivia is revealed where a lot of the characters in game are based on Krome employees…
  • Anonymous
    I have a demo available for QFU. Sadly not available from the website as I only have a 30 meg size limit. Progress on the game is going great and there will be voice acting implemented as part of the game.
  • Game Time Symposium ACMI Cinema, Australian Centre for the Moving Image Fri 15 Oct - Sat 16 Oct Symposium registration Full $75 concession $60 Fri 15 October, 5.30pm > Keynote Address only (Tetsuya Mizuguchi) Full $15 concession $10 Explore, debate and celebrate new directions in interactive media and computer games development. International speakers include REZ creator Tetsuya Mizuguchi (Japan) creative director SEGA, Katie Salen (USA), co-author of Rules of Play: Game Design Fundamentals…