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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • I've just added a new independant developer to our list of known developers. DrewFX are based in Western Australia, and will be releaseing a demo of Paratrooper:Small World later this month... "Paratrooper:Small World is a 1st / 3rd person shooter set a few years in the future. The story centers around the player taking the role of a veteran male or female soldier who starts the game investigating an incident in the South American jungle." Click on the following link to see some screenshots and…
  • The Nintendo DS handheld will launch in Australia on February 24th at a price point of AU$199.99 (116 Euro), with Nintendo's official announcement this morning fuelling fresh speculation over the European launch. As with the US launch of the device, a demo of Metroid Prime: Hunters will be bundled with the system, and Nintendo is promising the largest initial hardware shipment in its history in the country.
  • Yes, the Sumea awards has finally started! Here's your chance to acknowledge the industry for their achievements. Voting closes on the 1st of February (just a few weeks) so click here and vote now!!
  • Benefiting from the Autodesk Subscription Program-3ds Max Software Customers Will Receive New Extension to Create Highly Detailed 3D Surface Models SAN RAFAEL, Calif. January 9th, 2005-Autodesk Inc. today announced a new subscription delivery for its 3ds Max 8 software called Pro Booleans, a new value-added feature extension, offered exclusively for its subscription customers. Pro Booleans delivers expanded flexibility for the installed modelling tools in 3ds Max, Autodesk's professional 3D-…
  • TeamXbox.com has a lengthy 4 page interview with Pandemic Studio's Brad Welch, Director of Destroy All Humans! "The first thing we have to ask is how did the original idea of playing on the aliens? side come about? Brad Welch: We originally wanted to create a game that differed from the norm, and we started with the idea of a flying saucer coming to earth. When we had a prototype of that running we realized we really wanted to leave the spaceship and cause havoc on the ground. Nuking humanity…
  • Sierra has made available the art assets of Tribes: Vengeance to help those modders who are interested in adding content for the game... includes the templates, skins and meshes for Tribes?: Vengeance. Experienced artists and mod makers may use these files as a basis for creating original character, weapon and vehicle designs for use within the Tribes?: Vengeance Engine. It's a 110mb download, and it's worth checking out to see some locally made game art to learn from. :)
  • It?s usually a quiet time around these parts during the holiday season, so I thought I would write a few words about Sumea Launchpad, and reflect on a few big things that happened last year in regards to the website, and local game development. 2004 has easily been Sumea?s biggest year yet, with the number of daily visitors to Sumea growing double this period last year. Support grew for the Sumea Modeller Challenge, with Bullant sponsoring a fantastic WACOM INTUOS II 6x8" (USB) tablet for the…
  • I have finally invested in a tablet :) and this as the first more-or-less finished painting. Created with 'Corel Painter Essentials' and some minor photoshop work too.
  • Just an update, Gaffer has posted his round up of the conference in the forum. You can check out his 2004 AGDC experience by clicking this link!!! 14/12/04 The Australian Game Developers Conference 2004 was on over a week ago, and I thought it would be nice to gather some links covering the conference for those who didn't get to go. If you know of any more sites that covered the conference, please do post a link! Logan Booker brings you the hot gossip from the floor of Australia's biggest…
  • Playstation2 IGN has a progress report on Pandemic's Destroy All Humans! "Destroy All Humans! is still pre-alpha so there are many more developments that are in store for it. What we can see now is the main structure for the game as well as an insight into its own sense of humor which is looking to be perfectly skewed and bizarre." They also have an incredible media page on Destroy All Humans!, with 80 images and 22 videos for you to look at. Check it out!