Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Twelve leading interactive game industry organisations and the Academy of Interactive Entertainment today announced a jointly funded industry placements program as part of new initiatives in the AIE 2005 curriculum at the Australian Game Developers Conference held in Melbourne. AIE's Head of School, Canberra, Mr Ian Gibson said "We're responding to industry demand and offering our own graduate employment program in conjunction with key developers in the games and 3D industries. Twelve leading…
  • Here are the results for the Australian Game Developers Conference 2004 Awards. Congratulations and well done to everyone on behalf of Sumea :) WINNERS ? Career Achievement Award - John De Margheriti, Micro Fort? ? Award for Outstanding Innovation - Andrew Bailey, Tantalus. For Contribution to the Tantalus CRIS GBA Game Engine ? Award for Outstanding Industry Contribution - No Recipient ? Award for Best New Start-Up - Binary Star Limited ? Award for Best Game of 2004 - Tribes: Vengeance,…
  • Redwyre is having a mini coding competition for you programmers out there. Up for stakes is a copy of Full Spectrum Warrior for the Xbox! From the forum.. Ok, here's the challenge: Demonstrate the best use of the STL. This will be in the form of a simple program that does a small task while taking advantage of the STL. Here is an example that reads white-space delimed input into a vector: (see link at the end of this news item) Programs will be judged on code size (smaller is better), code…
  • Anonymous
    Submitted by SOOB Venue: Festival Club Thurs 9th Dec 6.00 pm Hosts Mick Gordon of Lava Injection Studios, Luke Ilett and anyone who wants to play! Much is made of the disappearance of the fourth wall in the game design field, you know, the bit that frets folk about 'active violence' : .. but what about the fifth wall? Audio so matters, from the creepy creaks in system shock to the rock and roll mayhem backdrop of GTA vice city ? Topics of discussion ================ How to get into the…
  • From Gameindustty.biz.. In internal memo from EA's senior vice president of human resources Rusty Rueff to staff at the company has revealed that the firm is contemplating a change to how it classifies jobs with regard to overtime eligibility. The memo, which was distributed to staff at the leading publisher's worldwide offices earlier this week, is the most direct response yet seen to the flood of negative reports about the company's treatment of employees which emerged last month. (if you…
  • TeamXbox.com has an extensive interview with John Passfield and Dave Pevreal from Krome Studios.... We recently had a chance to talk with two of Krome's integral minds, John Passfield (Design Director) and Dave Pevreal (Engine Lead) to get a unique perspective on the game development industry in Australia. John and Dave touch on the history of Krome Studios, the hurdles in developing down under, their thoughts on next-generation consoles, and much more in this exclusive interview. Enjoy! It's…
  • Twelve leading interactive game industry organisations and the Academy of Interactive Entertainment today announced a jointly funded industry placements program as part of new initiatives in the AIE 2005 curriculum at the Australian Game Developers Conference held in Melbourne. AIE's Head of School, Canberra, Mr Ian Gibson said "We're responding to industry demand and offering our own graduate employment program in conjunction with key developers in the games and 3D industries. Twelve leading…
  • Anonymous
    Tantalus Interactive used the annual Australian Game Developer?s Conference (AGDC) in Melbourne, Australia to promote its recent releases, and to reveal some of its plans for 2005. Tantalus ended 2004 with the release of two more high-profile titles for Nintendo?s Game Boy Advance. Jimmy Neutron: Attack of the Twonkies and The Polar Express both made it into stores in November... Tantalus CEO Tom Crago said that while 2004 had been a great year for the company, 2005 showed even greater signs of…
  • Anonymous
    Submitted by Mick Gordon An invitation to those who want to break into the games industry or meet those who do? pass it on: We are pleased to announce an outreach event with the Greater Brisbane IGDA chapter at the Straight Out of Brisbane arts festival! ========================== Pass this on ========================== Contagion power! Please forward this message to others who are in the game development industry or who seek to become game developers. Because this IGDA chapter is strictly…
  • Tantalus Interactive used the annual Australian Game Developer's Conference (AGDC) in Melbourne, Australia to promote its recent releases, and to reveal some of its plans for 2005. Tantalus ended 2004 with the release of two more high-profile titles for Nintendo's Game Boy Advance. Jimmy Neutron: Attack of the Twonkies and The Polar Express both made it into stores in November. Based on the immensely popular Nickelodeon franchise, Attack of the Twonkies is the first Jimmy Neutron title…