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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Submitted by Vincent Trundle Australian Center for the Moving Image - Screen Education GAME LOADING FORUM www.acmi.net.au/gameloading.jsp Australian Centre for the Moving Image - Melbourne Monday 8 September 2003, 11am-12.30pm MEET AWARD-WINNING CREATORS OF ANIMATIONS, GAMES AND INTERACTIVES Leading Australian animators talk about their animations, game designs, and their careers. TWO DISTINGUISHED SPEAKERS -- MIKE HOLLANDS -- from Act 3 Animation (Australia's leading animation studio, www.act3…
  • Dimsdale & Kreozot have made a small announcement on a new title they're working on called Antonio the Strong Man. For the screenshots, and a list of what's to be expected in the game, check out the Antonio page.
  • Just noticed that John Passfield (co-owner of Krome Studios) has written a fourth instalment of Game Musings on his personal homepage. The subject in discussion is the Eye Toy... "If you haven?t played with the EyeToy yet then rush out now and buy one. If you don?t own a PS2 then buy one of those at the same time. Many of the games that come with the EyeToy are riffs on old game ideas, but there are a few unique ideas. And most of the games are fairly simplistic but when combined with the…
  • Ok, I'm bumping this news item back up again because PC.IGN has a real hands on preview of Tribes: Vengeance, based on an early build that they got to see. Lots of new info and screenshots to be seen, just click here. Gamers.com has a preview of Tribes: Vengeance. Well, ok, it's not so much of a preview, but it's a nice summary of what's known so far about this game by Irrational Games. "Tribes will continue with the most surprising of developers: Irrational Games. Being developed in Irrational…
  • My name is Jade Warne, I am a journalist in Sydney currently researching an article on female computer game players and developers within Australia/NZ. I am keen to find any female game players/developers who would be interested in being involved in an interview regarding their thoughts on the Australian/NZ gaming industry. I can be contacted via email: jadewarne@hotmail.com.
  • There's an article over at MSNBC that takes a look at the independant games developer scene, and the kind of games they are producing... "The approximately 1,500 teams and individuals involved with indie development are as diverse as the games themselves. Some are in the business to make it big by selling their title or talent to a major game publisher. Others, including an ever-increasing number of developers with experience in larger companies, cherish the freedom of doing what they please."…
  • Adrenaline Vault has the first installment of the Warlords IV developer diary up on their site. Warelords creator, Steve Fawkner, reveals some of the history behind the series, along with the design decisions for the current game. Read it all at Adrenaline Vault.
  • The basics - by definition these are supposedly the simple pieces of foundation everything else should be built on. Why then, does it seem so many people seem to miss some basic fundamentals and end up having to re-learn them at a later stage? The simple truth, is that we're simply not taught them. Whether it's down to a teaching method, the artist not studying it, or the fact some things just can't be picked up off the net or out of a book but have to be experianced to learn, it's a problem a…
  • It's worth mentioning that there is a modelling competition run by the tv show Control Freaks. Up for grabs is a copy of Maya 5.0 Complete, worth $4000... "We want you to design a 3D model for a "Need For Speed Underground" "Tuner Car". Send us a copy of the model, plus 3 rendered views. We'll pick the best 6, and send them off to Electronic Arts, who will make the final decision. All entries need to be in by 10th September . The winner recieves a full version of Maya 5.0 Complete, thanks to…
  • Gamers.com has a preview of Atari Melbourne House's Transformers Armada: Prelude to Energon, with some comments with Andrew Carter, Melbourne's VP of development. "Carter describes Armada's gameplay as the exploration and platforming of Ratchet & Clank combined with the advanced A.I. and heavy-duty combat of Halo. "The emphasis is on shooting and combat," he says, "and on the exploration of vast, open game worlds." Read the article over at Gamers.com