Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Xbox World has 10 new screenshots of AFL Live 2004, by IR Gurus. You'll also find out more about the games new features there as well. Click here to see the pictures. Xbox World also has an interview with Richard Au, Lead Porgammer on AFL Live 2004.
  • This was posted in the forum, and deserved to be on the main page.. so here it is! I am a Software Engineer who was recently laid off from Bullant Studios and I am currently working part time to support myself while I correspond with four interested programmers to establish a game development company (the team is growing rapidly). We have commercial experience developing games for all of the consoles (PS2, XBox and GameCube) as well as PC. We will probably aim to develop a technical demo to…
  • Australia.internet.com has a great two part interview with John De Margheriti, CEO of Micro Fort?. In the first part, John reveals why Micro Fort? went with Microsoft over Sony and Nintendo, and also talks about the MMOG market. The second part of the interview looks at their strategy for the future and their vision for Australia's Games Developers. "Microsoft offered the best deal to us at the time. They had a clear online strategy, were interested in our MMOG project and pay on time! The Xbox…
  • Sidhe Interactive has 6 new screenshots of their Rugby League 2004 game, which is coming out October this year. Check it out at Sidhe's website!
  • Louise Dimsdale Dimsdale & Kreozot United Games Manufacture has just finished work on their latest little gem, GoJoe PoGo, a new fast paced 3D action game very much along the lines of old classics like PACMAN and Q-Bit, with a little touch of our humour thrown in for good measure. Featuring over 15 fun packed level, 6 different crazy clowns, an in-game picture Story Book, 4 different fun pumping tunes. GoJoe PoGo is great, wholesome entertainment that the whole family can enjoy any time of…
  • Click here! Gamershell also has some screenshots, along some details regarding the story and features in the game. Check it out here!
  • Everybody knows that our broadband situation here is pretty dismal, but maybe this article will show us how far we are behind. At the moment, we're 23rd on the global league table of broadband connectivity. Even if Telstra meets its target of getting 1 million broadband users by 2005, that placing will drop us between 30th and 40th in the world!!! "Australia's target is so far down the world ranking it's just not true, and I'd say you were running a decade behind world leaders like Korea,"…
  • PC IGN has a developer diary with Irrational Games' Ed Orman, the Lead Designer for Tribes: Vengeance. Be sure to check how this diary goes as the game progresses during development! There's some new screenshots as well, so check it out!
  • Acclaim Entertainment (NASDAQ: AKLM) today launched the sequel to AFL Live 2003 with AFL Live 2004 due to hit the shelves in August 2003. AFL Live 2004 will have vastly more gameplay, many new features and some surprises, which will keep gameplayers glued for hours on end. The new AFL Live 2004 game is for the Xbox video game system from Microsoft, PlayStation 2 video game system from Sony Computer Entertainment as well as a PC-CD Rom version. Read the press release at XBox world.
  • I've just noticed on the NZGDA (New Zealand Game Developers Association) website that the Media Design School in Aukland is now accepting applications for their 64 week game development course, which should be starting on the 24th of August. All you budding programmers and artists in New Zealand should head on over to Media Design School website, pronto!