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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Gamershell have some new pictures of AFL Live 2003, from Melbourne developers IR Gurus. Click for the gallery here and here.
  • The Australian Game Developers Conference 2002 is drawing near, with the organisers website updated with news on two international key speakers. Luc H. Vanhal, President/Chief Operating Officer, Vivendi Universal Games, and Dr. Ray Muzyka, co-founder of Bioware Corp (who has been involved with titles such as , MDK2, and Neverwinter Nights,Baldurs Gate and it's sequels). You can also expect some social events, as revealed from the site... "Micro Forte Big Party Night, a fun, action-packed…
  • Anonymous
    Nintendo recently confessed that they would be willing to sell the 49% stake they had in the developer Rare to anyone interested such as microsoft. citing; Rare contributes only 1.5% of our profits today and the ratio is dropping. While no official announcement has been made by either Nintendo, Rare or Microsoft there is no doubt that an official announcement will be made regarding Rare leaving Nintendo to develop only for Microsofts X-Box. What this means for games like Perfect Dark 2 and…
  • Sourced from Ingaming.. "Exclusive news to InGaming is that kids action title Ty the Tasmanian Tiger just went gold for PS2 on NTSC & XBox NTSC. Estimated gold on GameCube is within a week, and PAL versions in another fortnight. Our source close to the developers has confirmed also that work has started on Ty2 already, with the team already heavily into design and planning, and an advertising blitz already planned to hit the globe."
  • If you haven't done so already, make sure you check out the developers section on the site! I've added more functionality, like what developers you guys are visiting most, what games are in production, and what's been released in the last 12 months. Also, I've been updating all the games in the database with their correct release date, and gathering screenshots so you can see what they look like. Anyway, it's the biggest dang archive of Australian games on the net!... (well, ok, it's the only…
  • If you're a project manager for a big game, you should be interested in this. Playing the Game is a report which discusses the problems in management of games developement, and also provides some solutions, along with some history and examples. An interesting read !
  • John Passfield, co-owner of Krome Studios, has written in his journal dated a few days ago... "Ty 2 is well underway. We?ve nutted out the story and will be heading over to the US to flesh out the game design. The next instalment is going to be a lot of fun and should really push the PS2 to its limit. On a side note I?ll be giving a talk at the Australian Game Developers Conference later this year. I?ll be discussing how we made Ty the Tasmanian Tiger, focusing on the Aussie aspects of the game…
  • There is some awesome Unreal Tournament 2003 character screenshots over at B.E Griffith's homepage. You get to see characters from the game in their concept stage, through to untexturerd, textured, and in-game forms. Pretty cool stuff! View it here. Be sure to check out the rest of the homepage also! Sourced from Polycount.
  • erk.. the site was down for a while there.. don't ask me. I just sweep the floors here. Oh, and make sure you check out the developers section for a bit. I've done some tinkering around there.
  • Steven Stahlberg has been creating incredibly realistic female models long before Final Fantasy (the movie) was even an idea. His 3D models were so good, that they were even licensed to show off fashion accessories and clothes. And you know what? He was born in Australia. 3DVF has a recent interview with him here .. be sure to check out his gallery and website at Optidigit.