3D festival has a great article which gives an insight to creative process and ideas behind the characters from the movie Stuart Little 2. Some amazing facts from there include:
"Altogether the Falcon had between five to six thousand feathers, many of which were placed manually."
Now that's just plain nutty. View the article here. Also, be sure to check out their interview with Francisco Cortina, the guy who worked on a lot of the characters from Final Fantasy, the movie. Some great info on how…
The developer diary section at Gamespy currently has an article written by John Passfield, Design Director at Krome Studios. He covers how Ty, the Tasmanian Tiger came to be, from the initial idea, to the sketches, game design planning and story. Some cool concept art in there too!
"Both Steve and I had been dying to do a platformer since we'd finished the last Halloween Harry game back in 1996 and wanted to get the team involved. With a possible resurgence of the platform genre we saw an…
Although I couldn't find it mentioned anywhere on Ratbags website, Gamespy reports that Dirt Track Racing 2 has gone gold, and will be available at stores in a few weeks.
Infogrames has bought the remaining share of Ozi soft from Sega. Ozi soft is a leading Australian games distributor, and will now become Infogrames Australia.
?The Asia Pacific is an important territory, and the fact that Infogrames is continuing to invest in this region is an absolute sign of confidence in the market.?
"This latest investment follows on from a AU$50 million commitment to Australian games development made by Infogrames? CEO Bruno Burnell when visiting the Australian Games…
Adobe has released an update for Photoshop 7 which fixes a lot of bugs which are too numerous to mention here. Click here to view the list and to download the patch.
What do you talk about when you have Tim Willits and Fred Nilsson, lead designer and animator at id software to interview concerning Doom 3? Gameplay and engine elements, of course! It's a good read, but there's not as much on the game art side of the game. Read the Firing Squad interview here..
"Fred: The pipeline for doing cinematics is sweet - you can make a short film with the engine. I can take the level from the level designers, export it out with the geometry/polygons/textures into Maya…
I didn't know it was so easy! Queensland developers Dimsdale & Kreozot have just updated their site with a very well illustrated (and damn humorous) tutorial full of tips on how to draw! You'll be doing great art in no time :) .. and while you're there, they also have some new sketches in their gallery section by the very talented Ferdinand Kreozot. Make sure you check up on their site for the latest Dimsdale & Kreozot news.
The official site for Ty, the Tasmanian Tiger from Krome Studios has had a relaunch with new pictures, video clips, and game details as well. View the site here.
Unkownplayer.com has an interesting chat log with a few developers. The topc discussed was "Can a MMOG Charge $25+ per month and survive?", so click here to read it.
Here's what's been added to version 1.6.3:
Added: Unweld Vertex, useful for detaching faces or adding detail.
Added: Unweld Vertex Radial.
Added: ms3d.exe.manifest, which allows Luna controls under WinXP.
Replaced: completely new Ghoul2 Model importer (msGLMImporter.dll will be unloaded again).
Fixed: extrude tool doesn't try to extrude vertices, when no triangles are selected.
Changed: OpenGL errors are not logged into the ms3d.log, which could result in huge ms3d.log files.
Get it here!