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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Reviews are coming in for Duke Nukem Advance on the Gameboy Advance, by Torus games in Melbourne. "With Duke Nukem Advance, first-person shooting on the GBA has never been better." Sounds pretty good! Click here for the Gamespy review, and here for the Worth Playing review. Torus are also working on Doom II for the Gameboy Advance.
  • Mystical Developement has been added to the developers list. I'm not sure where they are based, but they seem to be working on a game utilising the Serious Sam engine. They also have a few positions available too. Read the job details here or view their website here. Thanks to Gamevictims for the news. ** Update - They're based in North Sydney, thanks Brain
  • I'll save myself the bother and quote fom their website. "NewTek, the creators of LightWave 3D?, Video Toaster?, and Aura Video Paint?, sent their LightWave Evangelist, William Vaughan, out on a Texture Safari and he came back with a stock pile of great resources. We decided that these textures were just too valuable to have sitting on one person's computer, so we have made them available to you for FREE! All textures are in JPEG format and have been taken at 1600x1200 resolution. Be sure to…
  • Want some programming experience at Eyecon ? 3D Engine Programming Intern Position Code: JA004 1. Work with the Lead Games programmer to develop a custom realtime 3D application based on existing games engine. 2. Perform C++ 3D development work 3. Exposure to database connectivity 4. Suit applicant currently studying seeking experience in games industry 5. Experience: Must have C++ programming knowledge 6. Salary: Work Experience only Eyecon are based in Queensland. Click here for contact…
  • Although the news has been around for a short while now, Alias|Wavefront has officially announce that Unreal Tournament 2003 will come with Maya Personal Learning Edition.. "Alias|Wavefront, an SGI company, today announced that its Maya Personal Learning Edition software will be distributed with the highly-anticipated PC game, Unreal Tournament 2003 (UT2003), developed by Digital Extremes in collaboration with Epic Games, Inc. and distributed by Infogrames, Inc. Each UT2003 box will contain a…
  • When I first read about the game City of Heroes, I thought it sounded suspiciously like Irrational Games' Freedom Force. However, Rick Dakan (lead designer of City of Heroes) brushes off any influences from Freedom Force, but did give it some praise. "When I first came up with the idea for City of Heroes and started pitching it to my future investors and cohorts, I looked down the road and saw the distinct possibility that superheroes would be coming on strong. I was, as it turns out, more…
  • I know you all love concept art, so check out Y-Project at the Loaded Inc website. It contains character sketches, monster and weapon designs, and also some ingame shots of the FPS.
  • Loaded Inc has made available a movie of Irrational Games' upcoming game, The Lost, from the recent ECTS show. Click here for the news report and movie link. "The Lost is due for release in November by Ubi Soft here in Europe. More info on the game can be found on the official website." The official website is at www.thelost.com.
  • I haven't mucked around with MAME (multiple arcade game emulator) for years so I decided to snoop around and see they're up to. Oh boy, have I been missing out. This is the *COOLEST* thing I have seen in a long time! Kaillera was created by a Nullsoft developer, who you should know are responsible for Winamp. From the Kaillera website, "Kaillera enables emulators to play on the Internet. It consists of a client and a server. The client is usually embedded into your favorite emulator and the…
  • C|net has an article with some comments from developers about the importance of gameplay, and less emphasis on eye candy in games, from the recent Game Developer Conference in London: "The danger is that we end up spending 99 percent of the time modeling dust particles hanging in the air and 1 percent of the time on gameplay," said Peter Molyneux, creator of the game "Black & White." An interesting read