Popular 🎮🎧 Dark Half Studios – Top-Tier Game Audio, Straight from SydneyPosted by Dark Half StudiosHey everyone! First contact something vaguely ui shapedPosted by davidcoenAnd now to loose some time on what it the easiest way to move this forward and on what path. Just working through the checklist of getting a project up and runningPosted by davidcoenOf course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch. Some old rendering testsPosted by davidcoenSome old d3dx12 tests, playing with geometry being defined internal to shader, so convex hulls or simple spheres. Content type - Any - All Journals News Events Monstrocity Artworkfoongdominic Wednesday, 26 April, 2017 - 6:59 PM VaporwaveFolksywindow Monday, 24 April, 2017 - 1:02 PM Vaporwave aesthetic :) Waxheart Character ArtFolksywindow Monday, 24 April, 2017 - 1:01 PM Character art for a candle mage :) Twinheart Character ArtFolksywindow Monday, 24 April, 2017 - 12:59 PM Conjoined mages character art :) Hive Character ArtFolksywindow Monday, 24 April, 2017 - 12:57 PM A combat engineer character design :) Heartbreaker Character ArtFolksywindow Monday, 24 April, 2017 - 12:56 PM An invisible sniper character design :) Ozmo Character ArtFolksywindow Monday, 24 April, 2017 - 12:53 PM Character design for a tank medic :) Rosita Stone for MARCS InstituteFolksywindow Monday, 24 April, 2017 - 12:51 PM I had the pleasure to collaborate with The Marcs Institute and The Powerhouse Museum to create a temporary mascot :) SpelunkerFolksywindow Monday, 24 April, 2017 - 12:47 PM Made with Paint Tool Sai and Photoshop BubblegumFolksywindow Monday, 24 April, 2017 - 12:45 PM Made in Paint Tool Sai and Photoshop First page « First Previous page ‹ Previous … Page 56 Page 57 Page 58 Page 59 Current page 60 Page 61 Page 62 Page 63 Page 64 … Next page Next › Last page Last »