Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Just some fractal designs i came up with
i had alot of fun playing around and making these images
i used illustrator and photoshop to make these images
Preview of the Megascans Maya Bridge plugin I'm creating for Autodesk Maya. This plugin allows you to directly import your Megascans atlases/surfaces/3D scans and create shaders for numerous renderers automatically.
This is currently a WIP, but will be released soonâ„¢
Versions are planned for 3DS Max, Modo and Unity.