Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Follow Bots. Concepts from a cancelled mobile game, 2014/15. The game had a robot character that would accompany the player character and serve in a NPC/narrative role. It had to have humanoid arms, anti-gravity technology, and exhibit a clear sense of modularity. Design influences included a heady mix of Japanese and Aztec paraphernalia, Art Nouveau motifs, Gothic arches, classic Braun home appliances and modern robotics. Easily my favourite part of the whole project.
  • I'm very new here, and so I thought I'd show some stuff I've been a part of that's... Vaguely game related! This is something I'm working on with a group of people on the FacePunch Emporium, being a cosmetic set for the Scout in Team Fortress 2. The Mad Dog set is a Japanese hitman/assassin set, made to make even the most obnoxious, Boston-based merc look very edgy with the help of some expensive designer clothes and an ancient Kitsune mask you pinched from a history…
  • A mockup of a game Idea I had
  • Semi-chiptune piece using a blend of modern sounds with retro ones. https://dragor.bandcamp.com/album/chiptune-works The animation was made by the free Music Animation Machine. http://www.musanim.com/player/
  • Designs for characters of a harvest moon type game
  • One of my favourite poster design I created. This is a concept design of characters and environment. I had done many more characters design related to this concept. If I remember correctly, this had took me 2 and half days to finished it and if I add them times I spent it together, it would have been like a took about less than 24 hours.
  • Late night Sketch.