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Mid Technical Artist – Full Time

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Company
Job Position
Experience
Who we are

We are a tight-knit team, and are developing A Township Tale full time. A Township Tale is the industry leading VR RPG, which has the second largest Discord community. We’ve launched on Quest on July 15, reaching #1 in Oculus Store charts, and we’re expanding the team to support our players and bring the game to new platforms!

Who we are looking for

We are looking for a 4+ year experienced technical artist, excited to work on challenging and innovative features on our ambitious VR title A Township Tale. Our game already captivates hundreds of thousands of players, but with your help we can reach millions!

What you’ll be doing
  • Working closely with our artists, designers and engineers on developing new features for the game
  • Profiling performance, identifying areas that can be optimized
  • Working with Unity and custom scripts to implement assets, shaders and materials, as a go between programming and art
  • Potentially developing art assets through modeling, texturing, rigging, animating, vfx, lighting
How you benefit
  • Have a very real and direct impact on a growing title and studio
  • See your work shipped regularly to a loyal community of players with frequent updates on our live game
  • High amounts of ownership and autonomy over your features
  • Accelerate growth professionally and personally
  • Be part of a hugely talented team that values feedback driven learning environment, and work / life balance
The skills you will need
  • 4+ years of professional real time technical art experience
  • Experience working within a real time game engine
  • 3D asset creation knowledge modeling, texturing, rigging, skinning etc
  • Some understanding of in engine shaders, materials, rendering, lighting, effects
  • Understanding of optimization with regards to creating cheap assets
  • Technical / mathematical mindset, problem solving skills
  • Excellent communicator and collaborator
  • Ability to execute consistently and reliably
  • Understanding of art principles, ability to make good aesthetic decisions
Additional skills that would make you shine
  • Ability to write shaders
  • Preference for procedural workflows (Houdini, Designer)
  • Experience in optimization in Unity for VR specifically
  • Passion for games of similar genres