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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Personal art done by me to demonstrate my abilities in CryEngine 3.
  • Player Attack and MCV Pacific have cited unnamed sources for the news that Whore of the Orient and its development team at KMM Games is finished. Whore of the Orient, the next big title from former Team Bondi founder and L.A Noire creator, Brendan McNamara, was being developed at KMM Games in Sydney but has been put on hold by its parent company, Kennedy Miller Mitchell. In late 2011, KMM had acquired Team Bondi and it's assets, and also gave Team Bondi's remaining staff the option to work for…
  • Under the Ocean is the sequel to Paul Greasley's awesome free 2010 pixellated survival game, Under the Garden, and it pushes the idea of its predeccessor a whole lot further, visually and gameplay-wise. There's a lot more depth when it comes to collecting food and resources, crafting weapons, and building shelter. It also boasts random terrain generation, a whole bunch of different environment types to explore, varying weather effects and animal inhabitants, and hundreds of items to pick up,…
  • Right Pedal Studios have opened up the second round for applications to their Games Accelerator program. If you are a small teams (2 to 5 developers), working on the next big thing, and could do with a whole lot of solid support and expert guidance, then you're encouraged to apply to receive working capital of up to $50,000, office space, mentorship, and an alumni program for the development of your iOS or Android mobile game. The accelerator program is managed by veteran games developer,…
  • A year has passed since the release of indie platformer game, Dustforce, and the developers behind it, Hitbox Team, have decided to share how the four person indie team were able to realise their goal of turning their competition winning protoype into a complete game, and the sales data after Dustforce was released. After claiming the top spot and the $100,000 grand prize from entering a polished Dustforce prototype to the 3rd annual Independent Developer Competition at GDC Austin in 2011,…
  • SEGA and Disney Interactive have today announced a HD reimagining of the classic Sega Genesis game, Castle of Illusion. They've release a trailer and a bunch of screenshots of the 3D platformer which is set for release later this year as a digital download through XBox Live Arcade, the Playstation Network, and PC... "The original Castle of Illusion was tremendously entertaining and has a well-deserved reputation as a SEGA classic. Castle of Illusion Starring Mickey Mouse brings this great game…
  • If you've ever been interested in making games but don't know how to program, then you're in luck. It has never been any easier to make a fully fledged game for today's popular platforms (PC, MAC, and mobile), without needing to delve too deeply into a programming language or api. For those who don't have the desire to dedicate the time and effort necessary to learn the nuts and bolts of how to program, nor have the need for the most optimal performance or bleeding edge, then there are a…
  • When: 7pm - Tuesday, 16 April 2013 Where: 77 William St, Darlinghurst, Sydney IGDA Sydney are holding their regular Beer 'n Pixels meet-up next week, giving Sydney games developers the opportunity to get together, chat, and check out or receive instant feedback from their latest builds or game concepts over a beer or two in this post-GDC 2013 gathering. Don't forget to bring the necessary power cables and power boards if you intend on showing your work to fellow developers there! The club is…
  • Game lovers... Level Up with us on Friday 12th April for your last chance to play the latest and greatest video games from our State’s best developers after dark. We’re bringing it all back for one night only. Venue: SLQ Garage Gamer lounge Date: Friday April 12 Time: 6.00 – 9.00pm Enjoy unlimited games, mingle with the crowd, rub shoulders with industry peeps, and share a toast to say goodbye to a summer of loving games at SLQ. We are bringing back local game dev luminaries – our own John…
  • IGDA Melbourne are having a double header for the next monthly meet-up on Tuesday, next week. Just released on iOS and Android is Pocket Dogfights by Melbourne indie games developer, Rob Caporetto. The development of Pocket Dogfights started in late 2011, from a period when Rob was working on a bunch of small game prototypes in his spare time. Finding this one to be the most fun, he started developing it further during his downtime from a day job. Rob will be talking all about Pocket Dogfights…