Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Date: 11am, Thursday 6th September 2012
Location: Docklands Studio, Melbourne
476 Docklands Drive, Docklands, Melbourne
10 minute walk from Southern Cross station
Trams 36, 70 or 86 to end of the line at Docklands Terminus
What does a flaming arrow sound like?
How do you record a television exploding?
Where do you place microphones to best record a vehicle?
What does metal sound like when exposed to dry ice?
This free one-off workshop will explore a range of interesting and unusual source…
Doubloons! the latest game from Australian independent game developer Samuel Cartwright will be free to play for one week only. Normally retailing onApple iTunes for 99 cents, from Monday August 13 until midnight Sunday August 19 this incredible game will be available to all iPhone and iPod Touch users at no charge.
In Doubloons!, this all-new, fast-paced pirate bonanza, you must match four or more coins as fast as you can. Create chained cascades to increase your score as you fight off…
Just a brief message letting you all know that we're currently going through some website upgrades at the moment, so things will look relatively quiet this week. We're updating a whole bunch software on the server and we need to back up all our databases, settings, and gigabytes of files and data before we upload them back onto the server again once the updates are complete.
It takes some time and a whole lot of fidgetting but it's a necessary step for some new features that I want on tsumea,…
EXPRESSIONS OF INTEREST – TRI DIGITAL WALL
This EOI invites digital production companies, interaction designers, content curators and producers to prepare content development submissions that address the key objectives and purpose of the TRI digital wall.
TRI’s digital wall will be a landmark feature of entry passage to TRI. It will create a welcoming and impactful entry/exit experience for all internal and external stakeholder audiences.
TRI’s digital wall, in all its manifestations, will…
It's starting to feel like the good 'ole days again! This week, we've seen the return of Dimsdale & Kreozot, Infinite Interactive, and now it's Krome Studios' turn to make a reappearance.
They've reopened their website which, for the past year or so, sat dormant displaying just the Krome Studios logo. The new site has had a design makeover and gives a glance of the smaller-scaled titles they've been involved with since their notorious collapse in late 2010.
The website also gives a small…
One of the more interesting acquisitions to happen in recent times was the one by Firemint late last year of fellow Melbourne games developer, Infinite Interactive. The announcement arrived with a delightful comic, sparking the imaginations on the possibilities that the joining of these two creative forces would bring.
Unfortunately, that potential was never realised to its fullest and with yesterday's big news on the merger of Firemint and Ironmonkey Studios by EA, many wondered what became of…
GAMELOFT, present in 20 countries in Europe, North America and Asia (4,000 people), a leading international developer and publisher of video games, is seeking a:
Senior Game Designer
Role Overview
Be part of the fast growing casual gaming industry!
Main Tasks and Responsibilities
The role of a Game Designer is to develop new innovative game concepts mainly for iPhone. The designer's responsibility is to make important contributions to the design quality of large-scale projects. Also, the…
For years we've touted having two world leading mobile developers right here in Melbourne, and before you knew it, Electronic Arts snapped them both up and now they've merged these two outstanding developers, Firemint and Ironmonkey Studios, and have announced the combined studio as "Firemonkeys".
Many know Firemint for very popular Flight Control, SPY mouse and Real Racing titles, and Ironmonkey Studios is well known for producing Mass Effect Infiltrator, Dead Space and The Sims FreePlay for…
Craig Duturbure is a veteran games designer with a history in the industry stretching right back to Beam Software and he's looking to crowd funding to cover the expenses of bringing an extra programmer onboard to finish off Tasty Tasty Grandpa for his indie studio, Grapple Gun Games. For the complete explanation on why Craig needs a new programmer, as well as a brief introduction to the team and the game itself, check out the video presentation Craig made for the Tasty Tasty Grandpa Pozible…
Dimsdale and Kreozot United games Manufacture are back! We added these Brisbane based indie developers to our games developer list way back in 2002, long before indie development really was a 'thing'. I remember they had just produced and released Tito, the bouncing alien, a 'quirky' 3D platform game funded and developed completely on their own, and looking back at that particular title, you could say it was a game released way before it's time. Tito is a relatively simple jumping platform game…