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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • When: Tuesday 23 October from 7pm Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne What: Automating GCAP The IGDA Melbourne meet up for October this month won't be your typical IGDAM Tuesday event as the organisers are expecting a mix of interstate and overseas developers with local regulars attending as this event happens straight after the GCAP 2012: Inspire conference wraps up. For interstater's who've never had the chance to experience an IGDA Melbourne event, here's the…
  • Melbourne, Australia - Pod Cubed, a new game studio by a dentist-turned-designer and two former EA developers, announce the development of their first iOS title, Worm Air. Birds are attacking the Worm Air balloon, and you need to save the worms! Flick, pop, and zap the birds, and use their own powers against them to score massive combos. Travel to faraway lands and help the worms find a new home. Pay to win? Forget about it, these worms don't take credit. Worm Air will be released on the App…
  • Just some BRS fanart. Modelled with current-gen specs in mind.
  • Canberra based indie games developers, Evil Aliens, have placed their very promising fast paced action adventure game, Orbiter, onto Kickstarter. Orbiter made an appearance in the Unite 2012 keynote and is currently waiting for a chance to be chosen for distribution on Steam Greenlight (thumbs up the title here, folks). It was launched on Kickstarter today and the developers at Evil Aliens are hoping to reach a goal of $60,000 in pledges from supporters. If you'd to pledge your support to…
  • Guy 'Yug' Blomberg (Mana Bar, PAX AUS) and Patrick 'Patch' Kolan (Insert Coin(s), IGN AU) have joined forces and formally announced today PUG Consultancy. With a combined 25 years experience in the games and entertainment industry, the two will be driving this unique new games and entertainment-oriented creative and media company specifically for the games market. The team is also joined by Kurtis Wakefield as Business Development Manager. PUG Consultancy provides numerous services for local…
  • Venassio is an alien hunting game currently being developed by Blup Blup Game Studio. We have some awesome aliens created by our international team. Below if an illustration by Genkis, our Lead Artist.
  • There's enormous pressure for smartphone games developers to move their games towards the free-to-play model in the hopes of enticing a much, much greater audience into purchasing currency or items in-game. Temple Run and Jetpack Joyride are two leading examples of titles that have enjoyed incredible success when they flipped over towards the free-to-play model from initially charging a set price. Inspired by Halfbrick Studios' Jetpack Joyride and driven by the unfortunately low number of sales…
  • An international project has launched to advise game developers on how to open up their audience to the up to 20% of gamers with disabilities. It's an area that the Australasian games industry has a strong reputation for, including Film Victoria's world leading funding and education work and Team Bondi's reknowned accessibility features in LA Noire. The website offers all developers guidelines on how to better serve the needs of gamers with a range of visual, hearing, speech, learning and motor…
  • The 2012 One More Thing iOS Developer Conference was held on the 25th and 26th of May this year, bringing the best iOS developers from all over the world to Melbourne for two days of talks, sessions, and workshops on iOS development and the business of the App Store. For those who wished they were able to attend the conference but couldn't, you're in luck. All the speaker sessions are available now for purchase at an extremely affordable price of $49. You'll get to see successful independent…