Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Hey all,
Recently made a digital sketchbook in the Polycount forums and I've decided I'll post some of the stuff I make here every now and then as well just in case there's a chance I can expand my networking here.
I'm currently studying the Bachelor of Interactive Entertainment (major - animation) in Qantm Melbourne. I know there have been many arguments over whether the course is worth the time and money, but so far I'm quite happy with the course, teachers and students.
I aim to become a 3D…
If you're planning to attend this year's GCAP 2012: Inspire conference in Melbourne on the 22nd to 23rd of October and you haven't purchased your tickets yet, then you have just two days left to take advantage of the early bird discount.
There are considerable savings to be had if you grab your tickets before the early bird offer ends this Sunday, as well as a further discount if you're a regular to your local IGDA chapter, Letsmakegames, or Argggh, so book your tickets now before it's too…
When: Tuesday 23 October from 7pm
Where: Thousand Pound Bend, 361 Little Lonsdale St, Melbourne
What: Automating GCAP
The IGDA Melbourne meet up for October this month won't be your typical IGDAM Tuesday event as the organisers are expecting a mix of interstate and overseas developers with local regulars attending as this event happens straight after the GCAP 2012: Inspire conference wraps up.
For interstater's who've never had the chance to experience an IGDA Melbourne event, here's the…
Melbourne, Australia - Pod Cubed, a new game studio by a dentist-turned-designer and two former EA developers, announce the development of their first iOS title, Worm Air.
Birds are attacking the Worm Air balloon, and you need to save the worms! Flick, pop, and zap the birds, and use their own powers against them to score massive combos. Travel to faraway lands and help the worms find a new home.
Pay to win? Forget about it, these worms don't take credit. Worm Air will be released on the App…
Canberra based indie games developers, Evil Aliens, have placed their very promising fast paced action adventure game, Orbiter, onto Kickstarter.
Orbiter made an appearance in the Unite 2012 keynote and is currently waiting for a chance to be chosen for distribution on Steam Greenlight (thumbs up the title here, folks).
It was launched on Kickstarter today and the developers at Evil Aliens are hoping to reach a goal of $60,000 in pledges from supporters. If you'd to pledge your support to…
Guy 'Yug' Blomberg (Mana Bar, PAX AUS) and Patrick 'Patch' Kolan (Insert Coin(s), IGN AU) have joined forces and formally announced today PUG Consultancy. With a combined 25 years experience in the games and entertainment industry, the two will be driving this unique new games and entertainment-oriented creative and media company specifically for the games market. The team is also joined by Kurtis Wakefield as Business Development Manager.
PUG Consultancy provides numerous services for local…
Venassio is an alien hunting game currently being developed by Blup Blup Game Studio. We have some awesome aliens created by our international team. Below if an illustration by Genkis, our Lead Artist.