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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • So, a guy named Adam posted his friend's latest Starcraft fan-art work onto social news website, Reddit, as well as Kotaku, and it seems a whole lot of fresh new eyes are checking out some of the incredible 3D work by this talented Brisbane-based artist, Mike Andrew Nash. Adam has weighed in on how much he is in awe of Mike's effort on this latest piece... What made this piece so impressive for me was that he managed to achieve a level of detail and polish that you usually only see from film…
  • We are looking right now for an expert character modeler, rigger and animator to help us out for a few weeks. You will be working with a world famous character designer to bring his designs to life. You could be awesome at all of these skills or just one. We want awesome at something, not OK at everything. We are happy to work with more than one person so if you’re a specialist that’s great Requirements: Can provide us with a reel/portfolio Extraordinary modeling and rigging abilities Awesome…
  • When: 13th September. 6:30pm - 10pm Where: Thousand Pound Bend (from the Facebook event page) Hello space cadets. This space is dedicated to the creative game devs out there. It's playtime soon and you can help shape it by telling us what your favourite elements of play are. There will be booze, by the looks of it lots of you, and we're still working on integrating bacon. Influence our igdam world by commenting at the Facebook event page!
  • At the closing of the Studio doors on Wednesday 10th August 2011, I had been with THQ Studio Australia since the very beginning. In mid 2002 I was working in the London animation industry but my wife and I couldn’t stand the thought of another long cold winter and decided to return home to Brisbane by the end of the year. The TV animation scene in Brisbane at the time was ok but this whole new industry had sprung up, games, and it was thriving. If you wanted a stable long term job with decent…
  • Now You Can Take the Mark of the Year on your iPhone! Specky has hit the app store today, grab it will its still 50% off. Here's the link: http://itunes.apple.com/au/app/specky-mark-of-the-year/id458244379?mt=8
  • An interesting article over at Arstechnica covers the ongoing trend of games industry veterans making the move into independent games development. Indie development has been seen as a highly attractive alternative for many of these developers who have been through the drudge of studio acquisitions and the changes in company culture, the heartache of working on game titles spanning many years that eventually get cancelled, the lack of any support from the publisher to market the games they've…
  • When: 12 September · 7:30pm - 20:30pm Where: The Goody 75 Goodwood Road Goodwood, South Australia Adelaide's Really Good Gathering of Game developers (ARGGG) are having their 6th meetup in September when the weather is warm, and where schnitzel specials and beers can be had at The Goody. Come along to see and chat with Adelaide's finest games developers, and bring your laptops to show off your work as well. From the ARGGG Facebook page... Well we are up to Adelaide's Really Good Gathering of…
  • It's certainly been a long wait for a new original title by the studio that brought us Flight Control and Real Racing, but Melbourne based developers, Firemint, have released their long awaited new title, Spy Mouse. It's been two years in the making, and as you can see, it boasts some incredibly beautiful and stylish art, typically appropriate music, and it features the intuitive line-drawing mechanics pioneered by their breakout title, Flight Control. Here's just some of what you can expect…
  • Simmersion Holdings Pty Limited, Canberra, Australia, has recently launched Mycosm, a real-time 3D visualisation and simulation platform. Mycosm provides a great real-time 3D add-on for 3ds Max users and those that want to build interactive environments. The workflow is smooth, especially for 3ds Max users who can import fully animated models through fbx. Mycosm provides the ability to connect to SQL data bases, via Python script. A free 33 day evaluation download of Mycosm Studio is available…
  • Freeplay finished up yesterday, sounding off another successful independent games festival with over 1800 people making it along for the week long event this year for an excellent showcase of local indie games, talks, panels, workshop sessions, and much more. The finalists and winners for the 2011 Freeplay Awards have also been announced. Director of Freeplay, Paul Callaghan, has had this to say about the Freeplay awards this year... (Paul Callaghan) The awards reflect both the values of the…