Independent games developer, Brawsome, have announced that their Sokoban inspired puzzle adventure game, MacGuffin's Curse, is coming this Halloween to everyone's favourite PC digital distribution service, Steam on October the 27th. While a trailer is coming, they've released a few new screenshots of the game for the meantime.
Brawsome are also running a little competition for the community to come up with a funny "Odd Spot" line for inclusion in MacGuffin's Curse - if your line gets chosen,…
Jonathan Chey's career in the games industry has come full circle. Since forming Irrational Games with work-mates Kevine Levine and Robert Fermier after the closure of Looking Glass Studios in 2000, he's seen the company he helped co-found grow and handle multi million dollar projects like Bioshock and X-COM for the past decade. Chey has decided to move on from 2K Marin (previously Irrational Games Canberra and 2K Australia) and instead of kicking back, he's making it out on his own and making…
The Game Developers' Association of Australia today announced that the industry conference Game Connect Asia Pacific (GCAP) is returning to Melbourne in November 2011.
With it's theme of 'The Journey', GCAP 2011 will deliver a series of lectures, master classes and discussions, designed to identify the processes, resources and opportunities that will grow the Australian industry over the next few years.
“'The Journey' is a liberating theme for the conference as it not only allows us to look…
Through the investigative research conducted by editor in chief, Tim Colwill, for the Games On Net feature on the excessive work hours and crunch periods at Gameloft Auckland, some additional bit of interesting news was also uncovered in the process.
Speaking to an unnamed recruiter, Tim was able to reveal that Gameloft is looking to set up an Australian-based satellite studio in Brisbane...
From Games On Net...
The (Gameloft) Auckland studio (and the nearby Gameloft Korea studio) currently has…
Inspired and encouraged by the recent insights of the gruelling working conditions and long hours at Team Bondi by anonymous ex-employees, another locally based games developer and now ex-employee of Gameloft Auckland has decided to whistle-blow on his previous employer for the same quality-of-life related concerns in the hope that the New Zealand based studio makes some radical changes for the health and safety of their employees.
Games developer, Glenn W., has a long history in Australian…
DATE: Saturday 23rd July 2011 (1:00pm – 5:30pm)
COST: FREE - Entry is free, but booking is required
BOOKINGS: Please book here
VENUE: Experimedia, The State Library of Victoria – 328 Swanston St Melbourne
A huge day of gaming awaits you!
XperienceXpo 2011 is a charity event that has been put together by the OzBoxLive team in an effort to raise money for The Royal Children's Hospital Foundation. The Experimedia Room at The State Library of Victoria will be transformed into a gaming epicenter…
Infinite Interactive founder, Steve Fawkner, discusses in a bit more detail to smartcompany.com.au how two well-known Melbourne-based games developers, Firemint and Infinite Interactive, came to the idea of a merger and how they handled integrating two separate game companies into one.
While the idea of merger between the two companies came about around 2004 or 2005 and was discussed many times by the founders of both the companies, it was only at the end of 2010 when both studios found…
Brisbane games developers, Halfbrick Studios, have announced a partial acquisition of Adelaide based animation studio, The People's Republic of Animation (PRA). The move was made to strategically strengthen Halfbrick's production capabilities and improve IP branding across all gaming and entertainment platforms. The first project that the two companies will collaborate on will be Halfbrick's next mobile game title, Machine Gun Jetpack.
From the press release...
(Shainiel Deo, CEO of Halfbrick…
Videogames and Digital Content Coordinator (Limited duration contract)
As the nation’s only major cultural institution with an ongoing commitment to games exhibition, ACMI is offering a rare opportunity for a Videogames and Digital Content Coordinator to work within its Exhibitions Team on future projects relating to the game industry, game-makers and videogames culture.
Working closely with internal ACMI Teams, you will apply your industry knowledge and expertise in media production to ensure…
Dave Heironymus, the lead gameplay programmer on L.A Noire and current employee at Sydney based games developer, Team Bondi, has written an open letter which hopes to provide a counter-balance to the reports of the 100+ hour weeks and a brutal crunch work policy given by anonymous ex-Team Bondi employees exposed in two articles published on IGN.
As one of the first five local employees hired at Team Bondi, Dave has seen the studio grow from the humble beginnings of eleven people in a big empty…