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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • At Bun Bun Studios, our Unity 3D game engine packages are built to be modular and extensible. As a proof of concept, this YouTube video demonstrates two or more of our Unity 3D game engine packages working seamlessly together to form a basic game. Build your game in a snap with our Unity packages today at bunbun.com.au!
  • Check out our new look at Bunbun.com.au!
  • THQ executive vice-president and chief financial officer, Paul Pucino, has defended his company's decision to axe a number of internal studios this year, including Homefront developer Kaos Studio, THQ Digital Warrington in the UK, Blue Tongue Entertainment in Melbourne, THQ Studio Australia in Brisbane, and THQ Digital Phoenix in Arizona. Pucino says that "fewer is better" is the best strategy for studio numbers, and that they plan to bring out less, bigger triple-A titles with only one or two…
  • When: Thursday, 15th September. 7pm - 10pm Where: Bank Hotel - Newtown (Posted by Dan Graf) By popular demand we have a September Beer & Pixels! Next Thursday evening, 7pm, downstairs at the Bank Hotel in Newtown. Plenty of space to relax downstairs, and there's Restaurant Thai or Pub Grub to suit both fancy-eaters and the budget conscious. Between the NSW Budget, Insert Coins this week, and Bits & Pieces next month we have a lot to talk about - so bring yourself & stories of your…
  • The first week has ended for the 2011 Play Well Cup, a 6-week Starcraft 2 tournament between local games developers and online/media companies, with all donations and proceeds going to the Child's Play charity. It's an exciting event instigated by James Croft who was inspired by the work of popular Starcraft 2 game casters on youtube as well as the distinct lack of local Starcraft 2 action. The Play Well Cup is an Australian Starcraft 2 league where geeky AU companies battle it out in support…
  • When I saw some footage of Automation a few months ago, it blew me away. A tiny team of local Melbourne indie developers are creating something so detailed, different, and innovative in a genre which really is known more for its constant iteration and refinement. There are plenty of games that are tailored for racing fans, particularly for those into the simulator side of racing. Automation, however, is a simulator slanted specifically towards the car aspect side of things. We're not just…
  • When: Saturday 24 September – Sunday 23 October Where: National Gallery of Victoria, NGV Studio The organisers of Freeplay are already on to their next project which will be a month-long fun mixture of art and games to be held at the new NGV Studio gallery space at the National Gallery of Victoria. They're making a call for people who can contribute the following: Concept / Game Art for a curated wall of game-related art. Design sketches, level outlines, character studies, target renders, mood…
  • Melbourne software engineer and ex-Visceral/Transmission Games programmer, Adrian Hofman, has written a thought provoking commentary on ideas and why they are worthless. He points to the critical success of Halfbrick Studio's Jetpack Joyride, a recently release iOS title which had a rather luke-warm reception when it was announced as Machine Gun Jetpack, as an example of a game that, whilst not entirely original, excelled because it was polished and greatly executed. When Toucharcade posted the…
  • New Zealand based indie developers, Big Block Games, hit the front page of Reddit this morning when they posted about their fund raising efforts for Child's Play charity by developing a complete RPG within 14 days. Their website crashed with the influx of so many visitors, but thankfully they've managed to have that all sorted now. The team is currently on the 4th day of their two week intensive game development marathon, and they're livestreaming it all. If you hop onto their livestreaming…
  • Helping to fill the void and explore the medium. Designer's Playbook is a new video series I have been working on in the last few months. The inspiration for the series came from my love of psychology, which I studied for 2 years at QUT prior to my current degree, and the limited amount of game design analysis I could find particularly in video form on YouTube. About the series: Designer's Playbook, a brand new series for all budding game designers and gamers alike! Designer's Playbook…