Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
In a SmartCompany article relating to the string of recent big game studio closures in Australia, IBISWorld senior analyst Craig Shulman has put it down mostly due to an industry shift with the rise of casual and mobile gaming. Shulman says that the closure of Visceral Melbourne isn't a sign that EA was easing up on triple-A games development, but the high Australian dollar made locally developed projects a high risk investment for game publishers.
Unfortunately, Shulman does not believe the…
If any local indie developers or students from tertiary schools need some inspiration to lift up their game and get stuff done, this has got to be it.
Victorian highschool students showcased some of the games they've been working on at the State Library of Victoria last Friday as part of a DEECD (Department of Education and Early Childhood) research grant initiative. In a relatively small amount of time, these year 10 secondary students have already gone through the process of finding out how…
In this episode of Designer's Playbook I focus on Dragon Age 2.
The key topics I look at in this episode are:
- Pattern recognition and its impact on user interfaces
- Mechanical Chaos in combat
- Habituation and its effect on repeated environments
If you have any comments or topics you'd like to see me investigate in future episodes please let me know.
Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my…
Developer of Doodle Find, Little Things and KlickTock founder, Matthew Hall, has been featured at the blog of Jordan Mechner. You may know Mechner as the creator of the original Prince of Persia.
Hall recounts missing the 'golden age' of the bedroom developer during the 8-bit era, where a lone person could create their own games and make a living out of it. I'm sure there are a lot of us who had an 8-bit computer (perhaps a Commodore 64 or Amstrad) when we were in primary school or just…
IGDA Melbourne is gearing up for another big Christmas event for their local chapter, and they need your help. If you're planning to come along or want to help out, they've started a crowd funding initiative to cover the costs of this event.
Check out the levels you can contribute and the awards you receive with your contribution at the page they've set up here. The folks at IGDA Melbourne put in a whole lot of effort and stress organising awesome events like this, so your support is greatly…
Ahoy there!
In theme of International Talk Like a Pirate day (September 19), Team Pok Pok would like to share with you a preview of their new indie mobile game, Captain Skyro.
You can check out the preview on Youtube here: http://youtu.be/iZoyUrBirSc
Captain Skyro takes you on a swashbuckling adventure of pirates, treasure and challenging enemies as you climb your way into the sky.
This game is a mobile release of Team Pok Pok's early Flash game, Captain Skyro: Cloud Climber. The original…
The developers behind the hugely popular iPhone footy game “Specky: Mark of the Year” have announced that this Saturday September 17, all proceeds from the games sales will be donated to Unicef Australia.
“It’s footy finals time and while most people are wrapped up in the drama and excitement on the field, its also a good time to remember those who are less fortunate than ourselves.” said 5 Minute Siesta’s CEO, Mick Solomons.
“Specky’s been a great hit on the app store and we’re really happy to…
We're hearing numerous reports via Twitter and other sources that Visceral Games in Melbourne are closing down. First noted via Screenplay's tweet, and followed up via further Twitter correspondences from @IGDAMelbourne...
@screenplayblog
Visceral Games Melbourne studio has closed its doors according to a Screen Play poster. #morebadnewsforozgamesindustry
@screenplayblog
Just got another message that @VisceralGames Melbourne studio closing on Monday. Seems legitimate.
@IGDAMelbourne
@…
Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works as canvas, even with various script emulations, has rather poor canvas support.
so anyway, tested it out and hit a dead end, to continue this project, would need to port it to flash, make a php and database backend, as well as ballance/ improve content.
or…
These videos probably won't last long, considering how fast THQ pulled offline the previous sneak peek, so check them out while you can!
An anonymous ex-THQ Studio Australia developer has given Kotaku AU the tip off that they have just uploaded three videos onto youtube which showcases the Avengers movie-tie in game that they were working on before THQ pulled the plug on their Australian studios.
The videos consist of two trailers which shows off the superheroes, the first-person brawler…