Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • As a sure sign that the games industry landscape continues to evolve, The Academy of Interactive Entertainment (AIE) has announced that it is launching a games business incubator program to turn games development students into entrepreneurs with the know-how to run their own games studio start-up. It's a first-of-its-kind for the games education sector with the AIE taking the lead... "The AIE was the first educator in Australia to offer nationally accredited courses for the interactive…
  • Hi All, I have a client with a limited budget so we are holding a game design challenge in October with the chance to win an Android tablet device ( great for budding indie game designers to use for developing apps). Anyway the client has decided he wants a simple point and click adventure game, 5 minutes of gameplay tops... to draw people to his music website. You have only two weeks for this challenge starting the 3rd of October But don’t stress! We want you to use this amazing little open…
  • Hello world I'm an aspiring concept artist and I'm interested in the wonderful world of game development. Somebody told me about Tsumea recently, and I thought this might be a good place to start :) Lately I have been working on speedpaints to build up my illustration and painting skills. I'd love to hear any feedback or advice or just a reasonably-friendly hello It's nice to meet you.
  • Anonymous
    Hey Guys! I'm contacting you because I'm trying to find a sponsor for my online TV series about iOS software development, called One More Thing. My name is Anthony Agius (also better known as decryption) and I co-founded the MacTalk (mactalk.com.au) forums a couple of years ago. I recently sold it, and moved on to a new project - a conference called One More Thing (onemorething.com.au) here in Melbourne, where 160 people attended to hear 11 of Australia's best iOS developers talk about…
  • For the whole duration of November, men the world over will participate in growing the sweetest moustache their genes will allow them, all for the great cause of Movember, a special world-wide movement (which had humble beginnings in Melbourne) that aims to raise funds and create awareness for men's health, specifically prostate cancer and depression in men. Since moustache season is nearly upon us, legendary veteran games developer, Kevin Burfitt, has created a special group for this years…
  • In a SmartCompany article relating to the string of recent big game studio closures in Australia, IBISWorld senior analyst Craig Shulman has put it down mostly due to an industry shift with the rise of casual and mobile gaming. Shulman says that the closure of Visceral Melbourne isn't a sign that EA was easing up on triple-A games development, but the high Australian dollar made locally developed projects a high risk investment for game publishers. Unfortunately, Shulman does not believe the…
  • If any local indie developers or students from tertiary schools need some inspiration to lift up their game and get stuff done, this has got to be it. Victorian highschool students showcased some of the games they've been working on at the State Library of Victoria last Friday as part of a DEECD (Department of Education and Early Childhood) research grant initiative. In a relatively small amount of time, these year 10 secondary students have already gone through the process of finding out how…
  • In this episode of Designer's Playbook I focus on Dragon Age 2. The key topics I look at in this episode are: - Pattern recognition and its impact on user interfaces - Mechanical Chaos in combat - Habituation and its effect on repeated environments If you have any comments or topics you'd like to see me investigate in future episodes please let me know. Lastly, I will be releasing a new episode on the 1st of each month as fortnightly releases proved to be a little too ambitious with my…
  • Developer of Doodle Find, Little Things and KlickTock founder, Matthew Hall, has been featured at the blog of Jordan Mechner. You may know Mechner as the creator of the original Prince of Persia. Hall recounts missing the 'golden age' of the bedroom developer during the 8-bit era, where a lone person could create their own games and make a living out of it. I'm sure there are a lot of us who had an 8-bit computer (perhaps a Commodore 64 or Amstrad) when we were in primary school or just…
  • IGDA Melbourne is gearing up for another big Christmas event for their local chapter, and they need your help. If you're planning to come along or want to help out, they've started a crowd funding initiative to cover the costs of this event. Check out the levels you can contribute and the awards you receive with your contribution at the page they've set up here. The folks at IGDA Melbourne put in a whole lot of effort and stress organising awesome events like this, so your support is greatly…