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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Gamespot AU's Laura Parker cornered Game Developers Association of Australia (GDAA) CEO, Tony Reed, to discuss a few things about the $1.8 billion R&D tax credits bill that was passed recently and what it offers to the local games industry. The GDAA CEO explains that the R&D tax credits bill is highly compatible and accessible to games developers since games development is all about creating new concepts, software and tools. The bill will offer registered local studios that have a…
  • When: 26 July, 7pm - 10pm Where: Upstairs (Velvet Room) Bank Hotel, King St Newtown More than just Beer & Pixels -- finally a chance for everyone to show & talk about our projects. We have the upstairs bar to ourselves - drinks & pub food are available too - it'll be a great nite in. Got a game in the works? Got one out there or releasing one soon? Looking to start or join an indy team? Come along & show your stuff! Learn who's out there - Sydney has heaps of talented indie…
  • Where: Mining Exchange, Ballarat, Victoria. Australia When: 22nd and 23rd July Shining a light on real opportunities in computer games Australia’s largest regional computer games career expo, Ballarat GiG: Get into Games, returns on the 22 nd and 23 rd of July, and will showcase the industry with two days of demonstrations, the latest games to play, competitions and talks from local industry leaders. Ballarat GiG is free and open to the public and offers rare access to working professionals…
  • Gamesindustry.biz has published a follow-up to last month's Team Bondi workplace expose with another article by freelance journalist, Andrew McMillen, which highlights more of the company's extended crunch policy and shaky development through internal, company-wide emails. Emails to employees from management and Team Bondi boss, Brendan McNamara, reveal that staff were continually pushed for overtime and weekends to complete L.A Noire with the promise that it was just 'six months from…
  • Congratulations to our good friend, Yug, on his announcement for the opening event of the new Mana Bar in Melbourne. It's been a long time coming and I'm sure it involved a whole lot of hard work, but I'm certain there are plenty of gamers as well as games developers in Melbourne who'll be more than anxious to have the Mana Bar become their favourite new local watering hole. The Mana Bar Melbourne launches Saturday, 16th of July 2011, and promises hourly prizes, giveaways, live entertainment…
  • The International Game Developers Association (IGDA) is looking to thoroughly investigate Sydney based games developers, Team Bondi, due to the accusations of an intense crunch work policy and aggressive management raised by the eleven anonymous ex-Team Bondi developers who contributed to the investigative IGN article on the seven year long development of L.A Noire. The reports of the overly excessive crunch time, which included more than 100 hour work weeks, has caused industry outrage. The…
  • After two years of part-time development, Adelaide independent games developers, Binary Space, have opened up an Indie GoGo page seeking contributions to fund further development Class 3 Outbreak as full-time games developers. This looks to be the next big step for Binary Games and the development of their unique zombie survival shooter. Binary Space are certainly no strangers to games development, both Jay Weston and Saxon Druce having worked many years at Ratbag games in the past. They made a…
  • It looks like another round of bad PR is set for local developer, Team Bondi, with a new article published by IGN that focuses on the work conditions and development issues at the Sydney based games developer during the seven year long stint on their critically acclaimed detective thriller game, L.A Noire. The long hour crunch times, employee churn rates, and development issues at Team Bondi have been been raised a fair few times in our own comments areas on tsumea. Inspired by those comments,…
  • (From Freeplay) The Freeplay Independent Games Festival today announced that the Freeplay Awards are open for submissions for the 2011 awards to once again celebrate the best in Australian independent, artistic, and creative development. Categories for the 2011 Awards include: Best Game Best International Game Best Design in a Game Best On-Paper Design Best Art in a Game Best Concept Art Best Technical Innovation Best Game Writing Best Audio The 2010 awards drew more than 50 entrants from…
  • Team Bondi's 4 million+ selling detective thriller game has been announced as coming to the PC this fall (that'd be Spring for us) by Rockstar Games. Since its May release, L.A Noire has shipped around 4 million units thus far. It took the honours as the fastest selling new game I.P in the UK, nabbing the #1 sales charts position for three consecutive weeks in that region, and holds an impressive 89 out of 100 average score on Metacritic for both PS3 and Xbox360. The PC version was built by…