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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it) Seems prototyping is the popular thing to do at the moment, have spent the last week on various game prototypes http://davidcoen.au.com/prototype.html of which some work, some don't, and one was just a clone of a game i loved as a kid (dungeon master). but javascript and canvas (is that what people mean by…
  • We have some new additions to our Australian Amiga Demo Scene archive! We've been looking for a fair few of these missing demos, so big thanks to 'Cycle' for contributing them to the list! A few of the demos are from Perth groups (Chrome, Paralax, Exceed, Toons) which I haven't heard of before, so it's always great to check out stuff I've missed out on from back then. The new additions are: BlipVerts #5 - Decay Elle slideshow - Digital Access DA Party 1992 - Digital Access Colin Carpenter -…
  • It's been a long journey, but after seven years of development of incredible ups and downs, L.A Noire is finally here. L.A Noire, developed by Sydney-based games developer, Team Bondi, is by far the most ambitious and most expensive game ever produced in Australia. Some $50 million was sunk into making the ground-breaking 40's era detective thriller game, placing it in the 8th position of the top ten most expensive games ever produced from a 2010 list compiled by Digitalbattle.com. It…
  • 5:00pm - Midnight, Thursday 19th May 2011 Be one of the first in Australia to preview the highly anticipated Australian developed game L.A.Noire at the Mana Bar! Mana Bar will be film noir themed for the night and will feature 40’s music and a unique selection of cocktails – dress appropriately!
  • 1up.com have conducted a highly interesting interview with Team Bondi founder, Brendan McNamara, with questions touching on the long development time of L.A Noire, why it changed hands from Sony to Rockstar, and Rockstar's involvement in its development. So why did it take a whopping seven years to complete L.A Noire when it was initially predicted to only take three? McNamara puts it down to a number of things, but it's mostly due to the team underestimating the huge job they had at hand. From…
  • Future of Games and Interactive Entertainment to be revealed at Landmark Sydney Event The first major business forum for the video games and interactive entertainment industry has been launched in Australia by Connect Events. The Gametech Conference will debut on the 21st and 22nd June at Sydney’s Luna Park and is expected to be a catalyst for uniting the various groups that make up the industry and for driving the development of Gamification as a digital engagement tool in Australia. Under the…
  • rezon8 is a tech development and creative design studio specialising in Interactive and AR projects bringing controller free ‘wii-like’ interactivity out of the lounge room and into public space for advertising, entertainment and Urban planning. The rezon8 team seeks a multi media programmer ideally with experience in games and more specifically 3D render engines although for the right person the work will be tailored to suit. Check out the call out here.. http://us2.campaign-archive1.com/?u=…
  • more new work feedback most welcome
  • capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal
  • Time/Date: 5:30pm – 8:00pm, Friday 27th May 2011 Location: Central Institute of Technology, East Perth (140 Royal Street, formerly known as eCentral TAFE) Schedule: Registration from 5:30pm, pitches start at 6:00pm! Activities: Micro-pitches, interactive activities, networking RSVP: If you intend to provide a pitch at the event, please RSVP by 20th May. Do you have a burning hot concept that you just need to tell everyone about? Have you been head-down for six months and are ready to show off…