Tristan Clark, one half of the two person independent games development team, Launching Pad Games, has written a great article over at Arstechnica on the trials and tribulations of an independent games developer in New Zealand going at it on their own. Tristan describes the isolation of working as a small independent developer in New Zealand which at times can seem to be a world away from the important connection and relationship building opportunities in events ike the Game Developers…
Local developers Firemint and Sidhe Interactive are listed as just two of the 80 publishers and games developers listed so far that have been given the go ahead to develop for Sony's recently announced PSP2, the codenamed "NGP" for Next Generation Portable. Sidhe are hoping to announce some titles for the next-generation PlayStation Portable, which Sony has described "is as powerful as the PlayStation 3", within the upcoming months.
Sidhe Managing director, Mario Wynands, explains to Stuff.co.…
People had been giving us lots of great feedback, loving the online component. We just didn't know that people at Apple liked it too ;)
Check it out at http://itunes.com/apps/artdecobackgammon3d
This just happened a few days ago, needless to say sales have jumped up a bit. I don't want anyone to get the idea we're getting rich off this game, but it is nice to get some recognition for all the hard work.
Did anyone here own an Amiga between the late 80's and mid 90's? Did you use to connect to your local BBS and download demos with your 2400 or 9600 baud modem through your telephone line? Do the demo group names Decay, Cydonia, Pearl, Digital Access, or Punishers mean anything to you?
If you answered yes to all those questions, then this will definitely be of interest to you!
tsumea is proud to announce that we are now hosting Ozscene - The Australian Amiga Demo Scene archive!
While we may…