Congratulations to the guys at Defiant Development who have achieved a second placing in the Qualcomm 2010 Augmented Reality (AR) Developer Challenge. Morgan Jaffit announced the good news late last night that the Brisbane based indie team received a cash prize of $50,000 for their motorcycle stuntman game called Inch High Stunt Guy...
From Morgan's Tweet...
Defiant just picked up a 50k prize in the qualcomm ar comp! Excited to see what we can do next with Inch High Stunt Guy!
2nd Place – $…
April 6th: In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm
Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)
The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the…
Started to implement game flow over the place holder assets, so have seen ingame cinematics and the simple scripting sequence work.
Today finished one of the three player models, added frustum culling and linked up the missing bits for game flow, yesterday made some environment props.
March 2nd:
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm
Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC
Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a…
Time: 01 March · 19:30 - 22:30
Location: Cho Gao
Cnr La Trobe & Swanston Sts
Melbourne, Australia
"Get in touch if you'll be in fine ole Melbourne town and want a chance to spruik ideas, show off gamey stuff, maybe even a call out for co-conspirators"
The IGDA Melbourne Open Mic event is a great opportunity for you to network, share your developer knowledge, or present your ideas and perhaps get some interest onboard in front of a developer community. Sounds like a great idea? Great!
If you…
Andrew McMillen has completed another great feature for IGN on the Australian games industry, this time he's covering the issue of Triple-A titles. So, what is the current state of Australian games development for huge, big budget, triple-A quality titles? Why isn't our nation known as a powerhouse for making these games, and what's holding us back? And should Triple A titles be a goal for the industry any more considering the current climate?
Contributing to the discussion is IGDA Brisbane…
Letsmakegames.org do a phenomenal job in supporting the local Perth games development community, so if you're from Perth, be sure to bookmark their site for all their updates.
If you're in Perth and your a game dev or a student and you're free Sunday, 27 February, be sure to RSVP for their BBQ event at the Facebook event page here.
Time/Date: 4pm-8pm, Sunday 27 February 2010
Location: BBQ area at Matilda Bay (meet at the Gazebo)
Schedule: 3pm setup, drinks and food from 4pm!
Food/Drink: BYO or…
If there was one picture that could be used as a good argument on why the Australian Government needs to invest in local games development, it would be that sobering image above. It was tweeted today by Film Victoria's Brad Giblin.
There's no question that the games industry in Australia is an export oriented business. While the local market will always be an important one for Australian developers, the vast majority of our sales will come from overseas consumers. One only needs to look at the…
Alistair Doulin, a developer from new independent games startup from Brisbane, Bane Games, has written the second part of his blog editorial concerning working full-time at home. The first part covered sticking to a work routine and making sure you have a clearly defined separation between your work space and leisure time. This follow-up covers the equally important issue of keeping motivation.
Staying motivated is an issue well worth covering, and it's definitely one that can make or break any…
When: 22 February at 17:00 - 23 February at 00:00
Get an exclusive hands on preview of the Australian developed soon to be released de blob 2 on Xbox 360, Playstation 3, Nintendo Wii and Nintendo DS.
Special message from Bluetongue, plus meet the developers of the DS version - Halfbrick Studios!