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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I received this message late last week and I thought I would open it up to the community to respond with some great advice for this new start-up... I am in the process of starting up an indie game studio in Melbourne with some fellow Qantm graduates. We are currently in the process of writing up our business plan and was wondering whether you guys have any contacts/references for accountants with experience in digital media and lawyers specialising in intellectual property. Any help is much…
  • June 1st: Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker. Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little…
  • Fruit Ninja has hit an incredible milestone of 6 million iPhone sales! That's actually quite a phenomenal achievement!! If we could just list the milestones that Fruit Ninja has achieved since its launch, we can see that Fruit Ninja sales leapt from 2 million sales to 6 millions in the last five months. How did they manage to do that?! April, 2010 : Launch! July 2010 : 1 million sales September 2010 : 2 million sales February 2011 : 6 million sales In celebration of hitting the 6 million mark,…
  • Bizarre Creations, the UK developer behind classics like Project Gotham Racing, Geometry Wars, and Wiz 'n' Liz (for the more crustier gamers amongst us), has closed. The following video by a Bizarre Creation's trailer editor was released shortly after as a fond farewell and a dedication to all of the talented men and women at Bizarre Creations... Farewell Bizarre…it’s been an absolute pleasure! from Eamon Urtone on Vimeo. So why are we posting this news up on a site that's based mostly on…
  • ZBrush® is a robust digital sculpting tool that allows artists to create digital paintings and incredibly detailed digital sculptures. The models and textures created within ZBrush® can be exported to a variety of applications for use in the film industry, game industry or 3d rapid prototype sculpting. This course is aimed at getting artists, 3d artists and designers started with an eye to sculpting models. Artists will explore unique workflows, which will allow them to work in a natural and…
  • May 4th: Twisted Space – Talk – the glasshouse – 6.00pm – 7.00pm Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/ Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its…
  • Black Lab Games is the indie project of Western Australian developer, Paul Turbett, and has already produced the (very good) Star Hammer Tactics. He recently sat down to chat with Digitally Downloaded about the Minis platform, plans for the future of Black Lab Games, and what it’s like being a developer in WA... (Paul) I started Black Lab Games in 2009. Prior to starting Black Lab Games, I'd spent time at the ill-fated Interzone Games, and another smaller game company, and just felt that I'd be…
  • Made this after watching The Crow recently.
  • A scifi character concept that I designed. The look of the modern day astronaut is rather bulky and so I wanted my character to be sleek, lean and agile but I also wanted the look of the character to be like a veteran. Making this character was very enjoyable for most of the time... This was a very big learning curve for me and I learnt heaps creating this character. Critiques are most welcome. Created in Maya, zbrush and photoshop. Rendered in Mental Ray
  • It's been a while since the local games industry has had a nation-wide head count, but that's changed now thanks to Justin Brow from 60Sox (on behalf of the ISIS program). Justin made the call for developers a short while ago with the aim of gathering a more up to date headcount of the industry, and he's successfully managed to collect a whole lot of staff number details from local game development studios, including independent games developers and games developer related services (e.g…