Freeplay announced today that the 2011 Freeplay Independent Games Festival will be held at the State Library of Victoria on 20-21 August 2011.
After the hugely successful 2010 event which saw over 1500 people make their way to the State Library to explore ‘Play is Everywhere’, Freeplay 2011 will be built around the theme of ‘Handmade’, and will look at the importance of individual creative expression, the essential tools and practical techniques of game development, and, as ever, the…
While it seemed that the games industry was slowly climbing out of the global financial crisis and a world-wide recession, 2010 reports for games and hardware sales are showing otherwise. New Zealand and North America saw similar game sales declines, whereas Australia witnessed a big slump in both game sales and console hardware:
- U.S. video game sales suffered a decline of 5.7% to $18.6 billion in 2010 with console sales falling 12.5% to $6.3 billion.
- Games sales in Austalia reached $1.7…
Day 15 game dev, the zombie can now fight back which makes thing seem a bit more fair, also made it a lot tougher to kill the zombies.
Title screen and starting a new game are done. now to make place holder art for the rest of the game.
also need to work out what assets to cut so i can finish this a lot quicker.
Time: 17 February · 19:00 - 22:00
Location:
Thai Garden - Downstairs @ The Bank Hotel
324 King Street
Newtown, Australia
They Came
They Saw
They Jammed
...they spent 2 weeks recovering.
For the second year running, Game Jam Sydney was a massive success - a huge heartfelt thankyou to all participants, organisers, volunteers and audience members!
Hopefully the brave souls who jammed the full 48 hours have recovered enough to share their stories over a drink or two!
Come let us know what you'd…
Hi guys, thought I might post my stuff out there for developers to hopefully see :D.
for more views check out
http://www.zbrushcentral.com/showthread.php?t=83798&page=5&pp=15
Alistair Doulin, one of the programmers from new independent games startup from Brisbane, Bane Games, has written an informative blog on working at home full-time as an indie developer. As many developers who've taken the plunge of going indie could attest to, working at home full time is quite a challenge in itself.
Alistair shares some essential tips for those working at home with an emphasis on making a distinct separation of work and leisure...
The biggest complaint I hear (and face) from…
When: 7:30pm - Tuesday, February 8
Where: Cho Gao
Melbourne Central
Level 3
211 La Trobe St (Up escalators Cnr La Trobe & Swanston St)
If you want to see the games that were made in Melbourne during the Global Game Jam event this year, then make sure you head down to Cho Gao next Tuesday. The Melbourne contingent of GGJ participants comprised of 72 developers competing in 18 teams, so there'll be plenty of games to see and play for yourself come presentation night.
The presentation starts…
At first glance, the App Store game Bullistic bears a striking resemblance to the popular physics based game, Angry Birds.
Bullistic was developed by Melbourne digital media company, Millipede. They create a whole range of stuff for many kinds of clients, from concept art, illustration, and design work, to Flash games and apps for educational / E-learning or marketing purposes. They also do front end and backend work for websites.
And as you find with the disciplines and talent in digital media…
Pocketful of Megabytes has an insightful interview with Halfbrick Studios Chief Marketing Officer, Phil Larsen, about various aspects of the games released by the studio in recent times including their latest Xbox Live Arcade platform title, Raskulls. Their biggest hit, however, is Fruit Ninja, an arcade fruit slicing game which has amassed over 2 million sales on the Appstore for the iPhone and iPod.
When the opportunity to bring Fruit Ninja to the tens of millions of Android handsets out in…