Game Plan is a project that offers skills development and training to Victoria's expanding Games and Interactive Media industry. With funding from Skills Victoria, Game Plan's project partners SkillsHub and RMIT University will work with Victorian employers to create 25 new training placements to invigorate skills development in specialised industry roles.
Benefits to Games + Interactive Media Employers
Game Plan will assist interested employers in the Games and Interactive Media and related…
An industry is only as good as the experience of its workforce, and there's little doubt that the education sector plays a vital role in the games industry's growth and success. For many game development students across Australia graduating from their multi-year courses this month, it's a time for celebration, but they do so knowing that the industry they had hoped to enter has drastically changed since when they first enrolled.
The hopes of finding full-time employment within the local games…
I was inspired to create a set of items for TF2 after I saw what had been created by others. I call the pack Air Born. More details on my site http://www.timkitevski.com/
Event Date: Wednesday 8th, December 2010
Time:
6.30pm Industry Showcase
7.30pm Screening/ Graduation
Location:
Level 2
Wentworth Park Grandstand (Off Wattle Street)
Ultimo NSW 2007
Google Map of location: http://maps.google.com/maps/ms?ie=UTF&msa=0&msid=100419977055698666843…
The Academy of Interactive Entertainment (AIE) Sydney would like to invite you to check out the talented 2010 graduates from the Advanced Diploma in Screen & Media (3D Animation and Visual Effects) and Advanced…
Fumes Stunt Racer, will be available FREE on the iOS for this weekend only! As a collaboration with Appvent Calendar, you'll be able to grab the Stunt Car Racer inspired game developed by Melbourne's own Sector3 between December 3rd and December 5th.
If you've been keeping up with the Sector3 Development blog, Sector3 has taken all the feedback from the initial release of Fumes Stunt Racer and released a huge v1.1 update mid last month with a whole lot of fixes, fine tunings, optimisations,…
well, it is not so much that it is finished, it is more that i'm moving on and not working on it further.
Nice to wrap something up, annoying the difference in quality of what you want to get done and what you can realistically get done. Still also have to jump through Apple hoops to get the game to be on sale.
The time on this project has mostly been consumed by developing an engine and tools pretty much from scratch.
InnerSpace is an exhibition for and starring new videogames and the people who make them. Games include 'Captain Forever' by Jarrad "Farbs" Woods, 'Hazard' by Alexander Bruce and the final year projects of Swinburne Games and Interactivity graduating class of 2010.
Hosted at ScreenSpace, Melbourne's most media friendly gallery.
Screen Space
Ground level / 30 Guildford Lane
Melbourne, Australia
Opening: 2nd December - 6 - 8pm
Exhibition Continues: 3 - 18 December 2010
Opening Hours: 12 - 6pm…
If you hated the word "freemium" to describe the free-to-play with microtransactions model then you'd best get used to hearing it as it is fast becoming a successful and popular way for games developers to monetise their efforts on places like the Appstore. Our news item last week on IronMonkey hitting the #7 position with Need for Speed: Hot Pursuit on the Appstore charts for highest grossing titles (games that make the most profit, not number of sales) only highlighted the successfulness of…