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  • It's not too often a game company opens up and reports on the current state of their studio and responds to any concerns relating to their titles. It's even more rarer for the CEO of the company to take on the duty, so it's a special treat to read a personal post from CEO and founder, Rob Murray, on the Firemint blog doing just that. On the plus side, it gives us a great chance to see some development details on their games. It's certainly a busy time at Firemint. The Melbourne games studio has…
  • DATE: Wednesday 8th December 2010 TIME: Session 1 – 2:00pm to 4:00pm Session 2 – 6:00pm to 8:00pm LOCATION: Level 8 / 14 Queens Road Melbourne VIC 3004 The Academy of Interactive Entertainment would like to invite you to the annual student presentation of the final projects for 2010. This event will take place at the AIE Melbourne Campus and will have two sessions for you to choose from. Session 1 will be from 2pm to 4pm and Session 2 from 6pm to 8pm on Wednesday, December 8th 2010. The…
  • Seeking Ipad/Iphone developer to join a start up company. Snappyant is dedicated to producing innovative children's ipad/iphone applications. The Snappyant Directors have 10 years experience in children's publishing and 15 years in visual effects . We are working with well known children's book illustrators and writers to develop apps that are specifically designed for the iphone ipad platform. Currently we are seeking someone who would be interested in joining our venture with profit sharing…
  • Nocturnal is proud to announce that Flowerworks®: Follie's Adventure will launch for the WiiWare™ service on the 26th November 2010, in Europe, Australia & New Zealand for just 500 Wii Points™. Flowerworks: Follie's Adventure is an upgraded version of Flowerworks® (which is now available on WiiWare in the US), and will give fans even more reason to join Follie on her adventure! New major features include: Two player co-operative play, allows a second player to join in the fun on any level…
  • 3 hour modelling challenge.
  • Three colour mock ups for a one day assessment. I realised after they were done that I had left the bottom of an I phone app on the screen. Rage ensued.
  • Group Assessment by 2010 2nd Year Video Game Art class at AIE. Level Design - Caitlin Sutton and Max Buchanan Level Population - Esther Duinker