Three colour mock ups for a one day assessment. I realised after they were done that I had left the bottom of an I phone app on the screen. Rage ensued.
The advanced game students from Southbank Institute of Technology (SBIT) are presenting our three brand new iphone games!
Come along and have some fun!
Bash your way through orges and harpies in 'Verutum'.
Test your parkour reflexes in Japanese ukiyo-style 'Floating worlds'.
Design and pimp out your custom car in 'Modz'.
Need for Speed: Hot Pursuit hit the number 7 spot for top-grossing Appstore titles in the U.S for the last week. It's certainly not a bad effort considering it was just released on Tuesday, the same week. The Appstore racing title was developed by Melbourne's IronMonkey Studios who were acquired by EA earlier this year and is part of EA's mobile division. IronMonkey have developed a number of successful and critically acclaimed mobile games based off EA's licenses over the years, including Sims…
High poly games character with the theme of space pirates. This particular character is a prince of a pirate nation who seeks a cure for the infection slowly coursing through his body.
Video Turntable:
http://www.vimeo.com/17024738
Software Used:
- Maya 2010, Mudbox 2010, Adobe Photoshop CS4
- Rendered with Mental Ray and composited in Nuke 6
High poly character coupled with Greek mythology. This is a manticore, which is part lion, scorpion and a heavy emphasis on (wo)man with the addition of horns.
Programs Used:
Maya 2009
Mudbox 2009
Headus UVLayout
Topogun
Adobe Photoshop CS4
Rendered with MentalRay
As great as Team Bondi's recent L.A Noire trailer was, things just moved too quick and it was all fairly brief. What the team at G4tv have done was look at the trailer in slow motion, and at times frame-by-frame, to catch and inspect the many details that were easily skipped in normal speed...
The trailer was far too brief for our tastes, but even so, it is jam packed with details if you take the time to pick them out. So that’s exactly what Stephen Johnson and I did in the video you’re about…
The Games Developers' Association of Australia is organising delegates to various upcoming conferences for the opportunity to showcase their work to publishers as well as media. Needless to say, opportunities like these are important for all types of games developers, from startups, indies, to established developers, so if you're interested, be sure to forward an email to the GDAA email displayed below!
GDAA is putting support plans together for all companies wanting to attend GDC/Game…
IGDA Melbourne is organising a Christmas party on the rooftops of Big Ant Studios on the 11th of December! The party will be hosted by Big Ant, food will be sponsored by Autodesk, and FMOD will be taking care of the drinks. It's gearing up to be a great event to send off 2010 for all local game developers, which I'm sure many in the industry would be happy to see the back of.
You'll need to RSVP for the part as soon as you can at the IGDA Melbourne website, so if you're interested in coming…