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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Micro Forté was founded in 1985 by John De Margheriti with co-founders Steve Wang, Stephen Lewis and John Reidy, making the Sydney games company 25 years old this year. Other developers who've recently celebrated birthdays are Melbourne House with their 30th anniversary earlier this year, and Blue Tongue Entertainment who hit their 15th birthday just a few weeks ago. The company who has the oldest Australian games developer title is the Strategic Studies Group (SSG) who released their first…
  • ModelSmith3d, a 3D modelling tool designed to create video game assets, is now available for Beta testing. Please contact me if you're interested.
  • Just before the Halloween weekend version 1.4 of ArtDeco Backgammon 3D went live across the world. Updated features include GameCenter integration for online multiplayer and iPad support. ArtDeco Backgammon 3D is a universal game that makes it easy to play a casual game of backgammon with friends, near and far. Featuring local multiplayer over bluetooth as well as online multiplayer via GameCenter. With HD graphics displaying at 60 fps for iPad and iPhone 4 it is a steal at AUD$2.50. Get…
  • The tsumea Games listing When we made the big switch to a new content management system from our own developed CMS back in 2007, we lost some website features in the process. From 2002, we had a pretty great local games listing on tsumea which listed all the games that were developed or in development in Australia and New Zealand. The games releases page was a great resource on all the new release titles and upcoming games from local developers. Unfortunately, as the sole editor and maintainer…
  • Big Ant Studios are looking for a Support Assistant to tackle internal support requests and resource management. The perfect candidate will have proven experience working with hardware and wield a rock-solid understanding of Windows installation, maintenance, troubleshooting and networking. Due to the mix of day-to-day requirements, you'll need excellent time management skills to schedule and prioritise tasks. To be considered for this role you must have a strong user service focus and…
  • One of the common questions raised after the news of Krome Studios' impending closure is what will become of the Game Room arcade. Krome took on the task for Microsoft of creating and updating Game Room, an online arcade space for Xbox 360 and PC with regular releases of downloadable retro games. It offered online multiplayer, cross platform leaderboards, voice chat, the ability to view other player replays, medals and achievements, and was launched on March 24, this year. The Game Room has…
  • In the near future, the online world decides the fate for reality. He who controls the digital controls all of humanity. In this battle for information enter Aiva, a hacking program that does battle on the information super highway, whose task is to access the enemy’s mainframe and shut it down. Sp.A.I is a 3rd person puzzle platformer where the player takes control of an Artificially Intelligent infiltration program called Aiva, whose abilities range from hacking systems, cracking fire…
  • Big Ant Studios are looking for skilled and enthusiastic Programmers to work on our upcoming game titles. Your primary responsibilities will include designing and implementing game logic within different areas of the game. This may cover work within the graphics, AI, networking and physics sub-systems, and will require integrating with and developing extensions to existing code libraries. You will be regularly liaising with key team members and producers, eliciting technical requirements and…
  • The Graphics Programmer will have varied roles and duties across a number of different projects in development. The Graphics Programmer will support the core development teams needs in regards to graphical engine features, pipeline and tools. JOB REQUIREMENTS Help design and create tools for development staff. Implement new and/or updated engine features depending on project needs. Work across a wide variety of engine/subsystem features such as memory management, loading, effects, rendering,…
  • The Lead Programmer is responsible for managing the design and implementation of all game code that needs to be created for the project. He/she helps manage the team (programmers specifically) with the Producer and other leads. The Lead Programmer leads the technical approach to development, assesses risk, mentors technical staff and most importantly drives development to the highest possible level. JOB REQUIREMENTS Strong C++ as well as other programming language skills. Ability to lead and…