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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The Network Programmer is responsible for the design and implementation of all network features in the games being developed by Big Ant Studios. He/she will work closely with the development team to guarantee all game subsystems are supported across all development platforms. JOB REQUIREMENTS Strong programming (C++) skills. Has designed and implemented a multiplayer network solution on a released game. Solid understanding of networking fundamentals, architecture, bandwidth, latency,…
  • The first round of applications to the Film Victoria's Games Investment Program is fast reaching the 29th of October deadline (this Friday!). If you haven't submitted your application, you don't have too long now! After consulting with Film Victoria, Chris Watts from Play-Bit Entertainment saw fit to share the extra information on various factors of the funding program as well as some additional thoughts with a write up at the Play-Bit website. The article will be useful for developers who are…
  • Just a reminder for everyone that Melbourne Indie developer, KlickTock, is having a sale for their well received hidden object game, Little Things, which will continue for a lowered price until this Saturday, October 30. You can get it for just 99 cents on the Apple Appstore for the next five days, so if you haven't had the chance to check it out, here's the perfect opportunity! Little Things, iPad App of the Week - 6th August 2010
  • Here's a screenshot of the Player character, Aiva from our upcoming game project, Sp.A.I Find out more at www.indiedb.com/games/spai or on www.facebook.com/pages/SpAI/102315119831732
  • Contract Generalist Programmer. Must have 3yrs games industry experience minimum. Must be a consistent all-rounder having worked in a variety of areas such as gameplay, sound code, UI and 3D. Must be proficient in C++ Python and iPhone experience preferable but not essential. Experience with Windows operating systems. Experience in OS X, iOS and Linux/Unix operating systems preferable but not essential. Must have excellent communication skills. Must be a team player, able to work effectively to…
  • From the around the roughest seas right to your PC, join Scurvy Steve and his scallywag mate as they battle it out like you have never experienced before. Players will be thrown into the fray as they dodge, trip and slap their way out of the trickiest of situations. From all directions cannonballs will be blasted your way, out do your opponent by avoiding them in the most deceptive way possible. Remember its every man for themselves! Be the last man alive and prove that you are the toughest of…
  • Screenworks Digital Screen Forum Saturday, October 30, 2010 from 11:00 AM - 5:00 PM (GMT+1000) Mullumbimby, New South Wales Screenworks is shouting about the program and speakers for the digital event of the year in the Northern Rivers region. In partnership with Arts Northern Rivers, Screenworks is bringing an exciting list of speakers to Mullumbimby Civic Centre on Saturday 30th October to use their fantastic knowledge and experience to explore the digital markets, creative and development…
  • When: Tuesday 9 November Where: 3 Degrees, QV Building Time: 7.30pm – 11pm More info available soon (we’ll let you know!) but the following speakers will be supplying a triple treat for our November meetup: Symphonic Pixels: Courtney (Hae Won) Kim - http://symphonicpixels.com/ Cokoon: Yi Yi Wang - http://cokoon.com.au/ Rhys Sullivan In addition there’s sure to be many a lively discussion over the good’s (GCAP) and the bad’s (Krome) of late. We hope you can make it, if you ever want to get more…
  • My comicon entry !
  • Inside Business have made available for viewing their televised feature on Firemint with CEO, Rob Murray, on the ABC website. It's a great piece on Firemint's success on the Appstore market, and Rob does a great job explaining some of adjustments that the Melbourne studio has made moving from work-for-hire publisher work to self publishing their own games. As many independent studios are very well aware, self publishing requires a whole lot of effort in other areas that games developers aren't…