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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I adore zsketching! quick late night scribbles, so great for scifi/concept art and early model mesh creation.
  • Saw people using the blender 2d pencil tool to make 3d models, had a quick go at it, learnt tons from my mistakes :D
  • A redone version of my previous halo SMG designs, having more curvey, round and edge to it including more geometry.
  • I finally finished a full fledge test model from the ground up for our halo fan game called Downfall - An ODST Story or another title A Halo Fangame. This model was a bit of a challenge, i never actually modeled helmets or an ODST before, so trying to learn and analyse each of the different model pieces was quite a challenge. I also wanted to try and put our own spin on the model without causing too much changes that we all still remembered from halo 3 ODST. There were many technical problems…
  • Another work in progress, this is the very last piece i did on our own ODST model that we created from the ground up. We're actually finally going to begin testing phase with our very own models that we'll be creating with the help of our own concept art town and other fellow 3D modelers. This model will be for testing and will hopefully be tweaked more before a demo is available.
  • Not the most effective, but it sure does come in handle for close encounters, was pretty fun learning how to model this for the first time. Will be needing a lot of tweaks and updates in the near future once we have everything working. You can check out my artstation to have an full 360 view of the gun
  • Hi everyone, this is my very first post here on Tsumea, this is still an ongoing work in progress at the moment as I've been recruited as a 3D Modeler. I was recent recruited in the project two months ago and we've made many great progress with our halo fan game. We've made plenty of weapons that people remember and love from past halo games and we've finally entered into the first phase of human models! I'll be posting the fan game update here on models I've worked on and hope to keep people…
  • A small solo style project made in blender, photoshop and unreal engine. All models made in blender, all textures drawn in photoshop and all animation, effects and shaders made in unreal.
  • My final Render for an armor assignment. I decided to design a shogunate Horde armor based on the Burning Blade Clan for a Pandaren Warrior.
  • Really love her new look in BFA. Fanart of one of my favourite characters from one of my favourite franchises.