I wanted to see how far I could push the different types of skeletons you'd encounter. I imagine the game being made today with Dark Souls like combat, so I tried to design enemies that would reflect that and be interesting to play against.
The first part of an on going project to redesign an old PlayStation 1 game Crusaders of Might and Magic.
These are the possible starting costumes for Drake the main protagonist in the story.
Some Marmoset renders of a few props for a scene I'm building in UE4. I wanted to use these little assets to help establish the direction I'd take this personal project in.
A few shots can be found on my Artstaion page, along with a Marmoset 3d view here: https://www.artstation.com/artwork/oObYzB
I finally managed to actually model a warthog! this is actually my 2nd attempt in modeling a vehicle, 1st attempt didn't go so well before but this time i managed to try and look at some tutorials and give it a go myself and damn I'm proud of myself of this one.