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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I wanted to see how far I could push the different types of skeletons you'd encounter. I imagine the game being made today with Dark Souls like combat, so I tried to design enemies that would reflect that and be interesting to play against.
  • The first part of an on going project to redesign an old PlayStation 1 game Crusaders of Might and Magic. These are the possible starting costumes for Drake the main protagonist in the story.
  • A personal project combining modern tactical with medieval soldiers from the 1300s.
  • Commissioned piece Website: https://izhou611.wixsite.com/ianzhouart Instagram: https://www.instagram.com/ianzhouart/ ArtStation: https://www.artstation.com/ianzhouart
  • Some Marmoset renders of a few props for a scene I'm building in UE4. I wanted to use these little assets to help establish the direction I'd take this personal project in. A few shots can be found on my Artstaion page, along with a Marmoset 3d view here: https://www.artstation.com/artwork/oObYzB
  • Had quite alot of fun making this one!
  • Finally got to finish this little puma!
  • Finally managed to make this beast!
  • Miners + lights// character design sketching Practice fun...... the full set can be found here: https://adrmarnag.tumblr.com/
  • I finally managed to actually model a warthog! this is actually my 2nd attempt in modeling a vehicle, 1st attempt didn't go so well before but this time i managed to try and look at some tutorials and give it a go myself and damn I'm proud of myself of this one.