I just loved the 80s vibe of this car, especially the dashboard, and had to make it.
Comes in at about 41k tris. Built in Max, baked and rendered in Marmoset, textured in Quixel/Photoshop.
University assignment work to create a humanoid character in ZBrush and optimise it for games in Maya (retopology with rigging and animation in mind).
Final polycount of ~16,500K
Mood/reference board can be found on my Pinterest: https://au.pinterest.com/nilson0906/zbrush-character/
The fourth temple from the iconic Nintendo 64 game, The Legend of Zelda: Ocarina of Time. The last two images in this project are 'gifs' and if you click on them, you will see the steps the project took in it's development. Prints available at https://www.redbubble.com/people/tomgardenart/?asc=u