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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Droids and Tenticles Four arms and portraits
  • This is a painting of the third temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
  • Here's a painting that was originally started as a way to practice using photographs as a way to collage an image. It turned into a painting about a troll protecting his family.
  • This is a painting of the second temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
  • Here's a character I designed for a Fantasy style world. I wanted to place him in an environment to help sell this imaginary world.
  • This was made with the intention for it to be used for a high fidelity game like Elder Scrolls or Lorf of the Rings, or for a movie of the same genre. There are 'rune' markings around the metal frame to make it even harder for unworthy travellers to open it.
  • This is a painting of the Forest Temple from the iconic Nintendo 64 game, Legend of Zelda: Ocarina of Time. I made sure to keep the design close to what it was in the game and used a screenshot of the original temple as reference and painted over it.
  • A character I painted with a focus on her armour design.
  • A fully rendered painting of a 'Dwarf Miner'.
  • Here's a headshot of a character called 'the witch princess'.