Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
The fourth temple from the iconic Nintendo 64 game, The Legend of Zelda: Ocarina of Time. The last two images in this project are 'gifs' and if you click on them, you will see the steps the project took in it's development. Prints available at https://www.redbubble.com/people/tomgardenart/?asc=u
Splash art for Trick Shot Development's Sky Squadron. Learn more about the game here: www.facebook.com/skysquadrongame . For work enquiries email kyledesilva.art@gmail.com . Full res at artstation.com/kursid
Modelled in Maya, rendered in Arnold, final touches in Photoshop. For work enquiries email kyledesilva.art@gmail.com . Full res at artstation.com/kursid
Modelled in Maya, rendered in Arnold, final touches in Photoshop. For work enquiries email kyledesilva.art@gmail.com . Full res at artstation.com/kursid