Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
https://www.artstation.com/artwork/dAPmx
Artstation link for more shots and breakdown.
This was a project inspired by Eichenwalde from Overwatch. At first, I wanted to create a scene with a simple concept, what would the entrance to Reinhardt's house look like in Eichenwalde?
I wanted to develop my stylized handpainted skills and thought this would be a good project to practice that. All the assets were created in Zbrush > Retopo'd and textured in Substance Painter without preset materials…