Sci Fi Interior concept. Modeled in Maya, rendered in Arnold, final touches in Photoshop. For work enquiries email kyledesilva.art@gmail.com . Full res at artstation.com/kursid
This is a painting of the third temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
Here's a painting that was originally started as a way to practice using photographs as a way to collage an image. It turned into a painting about a troll protecting his family.
This is a painting of the second temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
This was made with the intention for it to be used for a high fidelity game like Elder Scrolls or Lorf of the Rings, or for a movie of the same genre. There are 'rune' markings around the metal frame to make it even harder for unworthy travellers to open it.