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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Just a reminder that there is just one week left for voting in the Sumea Developer Awards 2004! The awards has been a fine tradition for the site, with this being the third consecutive year for the event. If you haven't yet voted, please do so! Every vote does indeed make a difference, and this being the most stringent awards yet on Sumea, will be a great round up and summary of the great titles and the achievements of Australian and New Zealand developers of 2004. Get voting now!
  • WorthPlaying.com have their hands on a preview copy of Destroy All Humans!, an action game in development at Pandemic Studios, Brisbane... Destroy All Humans is one of those rare games where I think just about any player could find something to like about it. It's enormously fun even in the much unfinished preview copy I got to look at, and I can only imagine how great it?ll be once everything's in place. Good comments all round on various aspect of the game, so check out the preview and new…
  • I just saw this on Shacknews.com and thought it would be relevant to post here. Penny Drennan is doing research in computer games for her PhD at the University of Queensland and has put up a questionaire for all gamers to fill out.. "This questionnaire is designed to gather opinions about the behaviour of non-player characters (NPCs) that lessens player engagement in games. Engagement is the feeling of being deeply involved in a game, to the point that you may not notice time passing.…
  • Anonymous
    Alex Prior As part of their divorce from Pixar, over the next six months, Disney are intending to hire 200 Australian animators. These jobs will be advertised on the Australian film and television news-site Screen Hub (www.screenhub.com.au). Just thought the members might like to know. Cheers
  • Melbourne, Australia - 21st January 2005 - Nocturnal Entertainment Australia today unveiled 'Pocket Arcade Classics', its first title for the Game Boy Advance(tm) platform. 'Pocket Arcade Classics' is a collection of more than 10 games, each of which has been inspired by a classic arcade title. All games have been reworked for the modern gaming community, providing deeper and more exciting gameplay than ever before. In 'Pocket Arcade Classics' the player must explore the game world, solve…
  • (shamelessy taken from the Trades Hall press release which will explain things much better than I could!) As of 1 January 2005, you could be one of 350,000 Victorian workers eligible for higher rates of pay and better working conditions under new Common Rule Awards. These include: overtime pay, penalty rates, allowances, annual leave loading, and redundancy pay. This will mean that all Victorian workers will be eligible for award conditions. Award conditions are minimum rates of pay and sets of…
  • Anonymous
    Submitted by David Hewitt Please come along to the first meeting of the IGDA Melbourne Chapter for 2005! The meeting will consist of an Industry Discussion Panel, followed by a Social Meeting. It will be held at the Canada Hotel in Carlton, on Tuesday January 25th, at 7pm. It doesn't cost anything to attend, and everyone's welcome. For more details: http://igda.somee.com/events.aspx
  • There's another interview with Brad Welch (director) about Destroy All Humans!, which is currently in development at Pandemic Studios... One of the great things about DAH is you can play it the way you want. Want to go in all guns blazing? No problem. Prefer to sneak about in human form and cause problems from behind the scenes? Also do-able. Some missions do require a certain amount of, well, let's call it tact, but generally as long as you don?t screw up the mission objectives you can play it…
  • Anonymous
    There has been good progress on the game recently with the addition of Gail Brooks to the team who is doing awesome postwork. Someone to complete the soundtrack is being finalised (I hope) There is a wallpaper/background for the desktop that can be downloaded from the download section of the website
  • Just noticed this on the New Zealand Game Developer Association (NZGDA) website which will interest our regulars interested in studying game development in NZ... "Applications are currently being accepted for the 2005 intake of Media Design School's Graduate Diploma of Game Development, commencing 21 February 2005. This 64-week graduate qualification is New Zealand's only specialised game development course and allows students to select from one of two streams - game programming or game art.…