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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • A Games Technology Workshop will be held from Monday the 14th to Friday the 18th of February 2005 in the Games Technology Lab at La Trobe University. The purpose is to build a multiplayer platform game by team development. No background required and you will have development software to use. Enquiries 9479-1374, more details at the following link!
  • Anonymous
    Submitted by Mick Gordon The Brisbane IGDA is having its first meeting of 2005! A casual pub meeting for developers to relax and meet each other, talk about the IGDA, and generate ideas for upcoming events. The speechifying part will be very short, and you can leave anytime with no hard feelings. Anyone who is active or once-active in the game development industry is more than welcome. Those not in the industry, please stay tuned for future events that reach out to the community. This time,…
  • (Posted from the forum by Damo...) The Freehauler project requires a 3D modeller and texture artists/mapper to join our remote development team. Freehauler is a commercial indie development project. Credit will be given for all work effort and monetary payment awarded based on the value each individual has added to the project, once a net profit from sales of the final product has been achieved. The position will initially be on an as-needed basis and we are fully flexible in regards to…
  • "It's nearly impossible to judge a game after playing one level and watching another, but it's looking like Destroy All Humans is going to be a funny, entertaining blast from the past." - Gamespy "In all, the game looks on track to be one of the quirkier, more unique titles of 2005. It's not a sequel, it's not a game depicting politically charged violence in an urban setting (like GTA, that is), and it's not got an official license of any kind. It's a new intellectual property with one of the…
  • U-235 Studios have posted some incredible screenshots of their upcoming first person shooter called Retribution... "Retribution is a new FPS currently in production. It is a partly funded project, with the prototype set to hit publishers doorsteps in November 2005." The screenshots are very impressive, and I'm sure we'll be hearing a lot more about Retribution in the future. Be sure to click the following link to check it out!
  • Issue 11 of the Game Developers' Association of Australia Newsletter (December 2004) has been released! Lots of coverage on the AGDC, wiith photos and descriptions of the some of the entries and the people who entered the unisgned games competition. Make sure you sign up for the AGDC newsletter to receive them as soon as they are sent out. Back copies can be downloaded from the GDAA website.
  • Lindsay Parmenter has done a write-up on Gamasutra.com. Thanks Brain :D
  • AtomicmPC.com.au has a featured article summarising the past issues that the lack of R rating for games in Australia has caused. It details who the Office of Film and Literature Classification (OFLC) are, what they do, and have done. What the OFLC cannot do, however, is create a R classification, but they have voiced concern and conducted research numerous times on the matter, with the earliest being from six years ago... "A 1999 report commissioned by the OFLC pointed out inconsistencies in…
  • In an article with Naughty Dog co-founder, Jason Rubin, on why he left the successful games company he created with a highschool friend, it was revealed that Jason could establish a game development studio in Australia... Rubin says there is a chance of setting up a studio in Australia. "You never know. It's beautiful. I love the beach. "It's certainly possible. Certainly a part of it could be in Australia, because it will certainly be bigger than you might think." Naughty Dog are responsible…
  • Anonymous
    Submitted by Joseph Lieberman Rebel to Repay $500 Million in Service in Cellblock Squadrons Super Furious Software Launches New 3D Space Combat Game, Cellblock Squadrons! Perth, Australia, Jan 24th, 2005 ? Super Furious Software, www.superfurious.com, announced today that their first title, Cellblock Squadrons, is officially ready for electronic distribution. You can download the free demo or purchase the game from their secure website. Cellblock Squadrons takes the player out of the bogus, ?I…